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  1. 16 de feb. de 2016 · Vulkan 1.3 General Release Driver Downloads. Vulkan 1.3, including support for the Vulkan Ray Tracing extensions, is available for Windows and Linux in our general release drivers here: Windows. Download for Windows 10/11. Linux. Download for Linux 64-bit. NVIDIA SHIELD TV. Vulkan 1.1 on Android. Vulkan Beta Driver Downloads.

  2. LunarG has released a new SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.283. This new release has improved validation coverage, an improved Vulkan Configurator and a host of Windows and macOS changes that can be viewed in the release notes.

  3. 7 de feb. de 2024 · Accede al sitio web de Vulkan: Ve a la página oficial de Vulkan en tu navegador web. Descarga el instalador: Busca el enlace para descargar el instalador de Vulkan y haz clic en él. Ejecuta el instalador: Una vez descargado, haz doble clic en el archivo de instalación para ejecutarlo.

  4. 25 de abr. de 2024 · Vulkan® Driver Support. Article Number: RN-RAD-WIN-VULKAN. The page provides information on the added Vulkan® support for AMD Graphics Products (as listed in the product compatibility section of the release notes). 24.4.1 - April 25th, 2024. https://www.amd.com/en/support/kb/release-notes/rn-rad-win-24-4-1. VK_KHR_shader_maximal_reconvergence.

  5. 10 de mar. de 2022 · Intel Graphics Driver 30.0.101.1404 Released (Vulkan 1.2.204) 2022/03/10 JeGX. Intel has released a new graphics driver for its GPUs from Intel 6th to latest 12th Gen (Alder Lake) on Windows 10 and Windows 11. This new driver (version 30.0.101.1404) brings the following changes:

  6. Drivers, SDKs and More Vulkan GPU Resources. Behind every great API is the supporting software that bring it life on your GPU. Check out the available resources by company below. Please note, Khronos does not directly supply or support GPU drivers. To find drivers for you GPU, please follow the links below to see what's available from each GPU ...

  7. ¿Qué es Vulkan? Es una API (Application Programming Interface) de bajo nivel y multiplataforma de código abierto. Ha sido desarrollada para los gráficos 3D y permite a los desarrolladores obtener mayor control de los recursos de la GPU para obtener un mejor rendimiento sin tener que realizar costosas labores de desarrollo específicas.