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  1. Quick Facts. Resource: Mana. Role: DPS. Specs: Affliction. Demonology. Destruction. Class ID: 9. Icon: classicon_warlock. Screenshots (16) Videos (2) Talent Calculator Forum Links. Warlock. In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts.

  2. worldofwarcraft.blizzard.com › classes › warlockBrujo - World of Warcraft

    Un comandante de demonios que retuerce las almas de su ejército para desatar un poder devastador. Armas preferidas: bastón, varita, daga y espada. Destrucción. Un maestro del caos que invoca fuego para quemar y arrasar a los enemigos. Armas preferidas: Bastón, varita, daga, espada.

  3. 14 de may. de 2024 · Destruction Warlock is a fairly straightforward spec, leaning towards hard-hitting direct damage spells, strong and long-lasting cooldowns, and a relative amount of pet management. At its core, the gameplay is about generating and spending the Warlock's iconic resource: Soul Shards.

    • Overview
    • Class overview
    • Background
    • Organizations
    • Abilities
    • Races
    • Specializations
    • End-game expectations

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    Warlock

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    Game guide
    Creation screen description
    Classic guide

    Before the Dark Portal

    The first known eredar who Sargeras whispered to and instructed in the art of summoning demons and using fel was Thal'kiel and his Wakeners. Archimonde was at this time an apprentice under him, but ultimately betrayed him to the Second Duumvirate (Kil'jaeden and Velen), guaranteeing his rise to power, and would eventually be the first to accept Sargeras among the eredar. In the human societies of Azeroth, there were legends among the populace of the First Days, where demons roamed free and great heroes arose to drive them out. Knowing the real truth, the Kirin Tor forbade demonology—any attempt to summon demons were to be found and stopped at once, often by force. As such, demons had a limited public impact on the people of the Seven Kingdoms, mostly existing through rumors and folk legends. Most situations involving demon worship ended up taken care of by local authorities, with individuals such as teenagers indulging in magicks they didn't understand or venal farmhands and greedy merchants committing sacrifices and other foul acts in the name of some old demon whose name they couldn't even properly pronounce after hearing their whispers in their sleep. Real ceremonies involving demon summoning and fel spells did happen, such as with the case of Zmodlor's cult at Jortas, but they were secretly neutralized by the efforts of the Kirin Tor and the Council of Tirisfal. In time however, some of those mages charged with hunting demons turned to the dark arts themselves, and Aegwynn fought against some of the greatest spellcasters of her age when they fell into demonic lore. On the world of Draenor, Kil'jaeden himself created a new generation of warlocks by instructing the orc shaman in the use of fel and demonic magics. The demon lord first targeted Gul'dan, a weak and crippled orc who the elements had refused, offering him a taste of shadowy power. The orc became an avid student of demonic magic and developed into the most powerful mortal warlock in history. He then faked becoming the apprentice of the elder shaman Ner'zhul, who himself ultimately resisted the eredar lord's promises of untold power. But Gul'dan still taught other orcs the arcane arts and strove to eradicate the orcs' shamanistic traditions. Gul'dan showed this new brand of magic to his brethren, a terrible new power that reeked of doom. Kil'jaeden, seeking to tighten his hold over the orcs, helped Gul'dan found the Shadow Council, a secretive sect that manipulated the clans and spread the use of warlock magics throughout Draenor. The first orc warlocks other than Gul'dan were from the Blackrock clan, but more and more shaman volunteered for warlock training once they stopped hearing from the elements after they had started genociding the draenei. Blackhand also ordered the new warlocks to artificially age every orcish child in order to bolster the ranks of the nascent Horde with a plethora of fresh soldiers. As more and more orcs began to wield warlock magics, the gentle fields and streams of Draenor began to blacken and fade. Over time, the vast prairies the orcs had called home for generations withered away, leaving only red barren soil. The demon energies were slowly killing the world. Not all orc warlocks joined the Shadow Council. Some, such as Drek'Thar and Nekros Skullcrusher, stayed loyal to their clans instead.

    First War

    This section concerns content related to Warcraft: Orcs & Humans. During the First War, the warlocks were the most powerful of the orcish sects. These dark brethren went where no others dared in search of ultimate power. Their towers held the keys to unleashing the very essence of evil upon those they saw as a threat to their devious plans. Spells that channeled fire, brimstone, and shadow through their bodies, or could summon forth great creatures - even daemons - were theirs to use. There are references to a Warlock clan, though they may be euphemisms for more formally named clans, such as the Shadowmoon clan and Stormreaver clan, who included warlocks in their ranks. They may refer to the warlock class as a group, separate from their clan membership.

    Second War

    This section concerns content related to Warcraft II: Tides of Darkness or its expansion Beyond the Dark Portal. Most warlocks of the Shadow Council were slaughtered by Orgrim Doomhammer at Blackrock Spire. Gul'dan later transferred some of their spirits into the first death knights, while the magical energies of other long dead warlocks were infused into the bodies of the ogre magi. Few living warlocks had survived Doomhammer's rampage. Most of them joined Gul'dan's Stormreaver clan, where they fought alongside death knights in the battle for Hillsbrad. Other warlocks were involved in the creation of the first Altar of Storms. The orcs of Draenor also learned of Doomhammer's defeat of the Shadow Council. This resulted in a purge of the warlock and dark magic user ranks on Draenor too, as the Draenic orcs feared they would afflict any more of them.

    •Shadow Council (alternate self)

    •Argus Wake

    •Burning Blade clan

    •Cabal

    •Sargerei

    •Cult of the Green Flame

    Summoning

    Warlocks are adept at summoning their allies to their presence, whether said allies are other heroes or bloodthirsty demons. Warlocks bind demons to their will: these infernal denizens defend their masters with their lives or rain death upon their enemies. Warlocks have access to spells that summon these demonic entities: •[Summon Imp] - Imps are small, cackling demons. This creature is best used for support of a larger group. •[Summon Voidwalker] - The voidwalker's strength and endurance are significant, making them ideal for defense. •[Summon Sayaad] - A creature of incredible mental powers, a sayaad can lull those of weak minds into its servitude. •[Eye of Kilrogg] - A demonic eye sentry that is used for scouting. •[Summon Felhunter] - Felhunters feed on magical energies... and those who wield them. •[Summon Felguard] - Soldiers of the Burning Legion, felguards can be controlled only by those most skilled in the demonic arts. They serve as warriors for warlocks specialized in Demonology. In addition to these normal minions, the warlocks can summon two greater demons to defend them for a short time or as permanent pets. •[Summon Infernal] - A guardian useful in AOE situations. •[Summon Doomguard] - A guardian useful in single target situations. The warlock can also summon demonic horses into their service as mounts: •Felsteed - A fiery steed. •Dreadsteed - A fiery, horse-like demon from the planet Xoroth. •Wrathsteed - A new type of Dreadsteed created by Lord Hel'nurath.

    Ranged Damage

    Warlocks deliver fire and shadow damage with their spells, and they're able to hurt others both instantly and with ongoing afflictions.

    Demonic Resources

    Warlocks make use of burning embers, demonic fury or soul shards to empower their spells, making them swifter or more deadly.

    Racial traits

    Each race comes with its own racial traits. Below is a brief list of the traits that interact directly with the warlock's abilities, playstyle and needs in specific situations; other racials are not listed. For a complete list, see racial trait. Dwarf •[Stoneform] is a defense and debuff-dispelling cooldown which can be useful in PvP and PvE. •[Frost Resistance] can be useful in reducing damage taken, especially versus frost mages. Gnome •[Expansive Mind] is one of the most useful racial abilities for warlocks, as it increases total mana by 5%. Note that it increases your mana pool, but not Intellect, spell power or spell critical. •[Escape Artist] removes snares and speed reduction effects. Usable in PvP and certain PvE encounters (Note: does not remove stun effects). •[Nimble Fingers] is a very beneficial racial trait, increasing haste by 1%, a stat favored by all three warlock specializations. Human •[Will to Survive] is another beneficial trait enabling players to remove all stun effects on the character. •[The Human Spirit] enables the human to gain extra stats gain from all sources, increasing all secondary stats considerably. Worgen •[Viciousness] is another of the most beneficial racial abilities for warlocks, as it increases spell critical strike by 1%. •[Darkflight] enables the player to move faster. Usable in both PvP and PvE encounters. Void elf •[Entropic Embrace] has a chance to empower your attacks and self-healing by approximately 5%. This is a solid all-around buff, though Demonology warlocks won't get as much from it as it doesn't affect pet attacks or abilities. •[Preternatural Calm] prevents spells from being delayed by damage, and is one of the best racial passives for casters. •[Spatial Rift] has interesting uses, especially in PvP but also on PvE encounters. Dark Iron dwarf •[Fireblood] is much like [Stoneform] with a pretty hefty stat bonus on top, which makes it valuable for both defense and attack purposes. Mechagnome •[Combat Analysis] gives a stacking buff to your primary stat while in combat. During long fights, this is essentially a permanent bonus to your intellect, which makes it one of the best racial passives out there. •[Hyper Organic Light Originator] is a niche ability that could nonetheless be helpful by reducing your threat level when you need it. •[Emergency Failsafe] heals you for 15% of your maximum health whenever it falls below 20%. This is a nice passive bonus that could prove decisive in more than one occasion. Blood elf •[Arcane Torrent] provides a mana increase similar to Life Tap without the loss of health. Due to its limited AoE range, it is only situationally useful in PvE encounters and is half as effective in PvP. •[Arcane Acuity] increases spell critical strike rate by 1%, making it handy in both PvP and PvE. It is worth noting that this passive assures higher damage of [Chaos Bolt] (Destruction specialization). Goblin •[Rocket Barrage] does a small amount of damage at range. •[Rocket Jump] is similar to [Blink], and is useful in PvE and PvP. Can be used to stay out of the fire. •[Time is Money] provides a 1% increase to the haste stat, a very useful stat to all warlock specializations. Orc •[Blood Fury] gives an increase in spell power when activated. •[Hardiness] provides a 20% reduction to the duration of stun effects on the character. •[Command] increases the damage dealt by all minions by 1%, which is especially useful for Demonology warlocks. Troll •[Berserking] provides a buff which increases haste, effectively granting the warlock another damage-dealing cooldown besides trinkets. It has a 3 minute cooldown, but unlike [Bloodlust] it does not cause a 10 minute debuff preventing its reapplication, thus making it an extremely beneficial racial ability. •[Regeneration] is useful as an additional health regeneration effect, especially beneficial on long encounters, useful with [Life Tap]. •[Da Voodoo Shuffle] reduces the duration of all movement-impairing effects on the character, useful in both PvE and PvP. Undead •[Will of the Forsaken] removes any Charm, Fear, or Sleep effect on the character, which is useful in both PvE and PvP. •[Touch of the Grave] adds a chance to deal Shadow damage and heal oneself when attacking. Nightborne •[Magical Affinity] increases magical damage dealt by 1%. •[Arcane Pulse] deals damage to nearby enemies and slows them by 50%, which makes it useful for disengaging from melee, though its three-minute cooldown is a serious drawback. Vulpera •[Bag of Tricks] can be used either to damage enemies or heal allies on a 1.5 min cooldown. While the default is Nature-based damage, if you manage to get the versions that drop from Ragnaros and Cho'gall, you can change it to deal Fire or Shadow damage instead.

    Affliction

    Affliction warlocks are the masters of damage over time spells, plaguing their enemies with an array of Curses and DoTs. Affliction warlocks can afflict their foes with DoTs such as [Agony] and [Corruption]. Affliction warlocks' periodic effects are further improved by their mastery [Mastery: Potent Afflictions] and through their powerful artifact weapon. Affliction warlocks gain [Soul Shards] as a secondary resource, which are necessary to cast certain spells.

    Demonology

    Demonology warlocks summon and enslave demons in order to crush their foes. As well as improving their damage and survivability, these warlocks' demonic mastery empowers their minions ( [Mastery: Master Demonologist], [Demonic Rebirth]) and grants them new demons to command ( [Wild Imps], [Doom], [Summon Felguard]). Demonology warlocks wield a mixture of Shadow, Fire and Chaos damage to immolate and corrupt their enemies.

    Destruction

    Destruction warlocks focus on demolishing opponents with fast and powerful direct damage spells. They use the [Soul Shards] generated by their spells to fuel their most powerful attacks, deal splash damage and even restore health. With enviable abilities such as [Shadowburn], [Havoc] and [Chaos Bolt], Destruction warlocks can rapidly reduce unprepared opponents to a pile of cinders.

    Warlocks are taken to raids for their incredible DPS and their raid utility. Warlocks are usually one of the highest sources of ranged DPS and also possess an array of utilities such as using [Ritual of Summoning] for late comers, casting [Soulstone] for combat resurrections, and distributing  [Healthstone]. Warlocks are also well known for their CC abilities such as [Fear] and [Banish].

    In PvP, Warlocks are incredibly useful as a support class for arenas and battlegrounds. DoT abilities such as [Corruption], Bane of Agony, and [Unstable Affliction] spread between multiple player targets are excellent at generating pressure for opposing teams. [Unstable Affliction] also provides opponents with a hefty penalty for spam-dispelling debuffs. The felhunter also provides excellent anti-caster and anti-healer abilities with [Spell Lock] and [Devour Magic]. Finally, they are infamous for their PvP CC abilities such as [Fear], [Howl of Terror], and [Mortal Coil]. [Demonic Gateway] is also an iconic and powerful contribution to any group.

    Warlocks are renowned for their damage over time (DoT) spells and sinister Shadow magic, as well for summoning demonic minions and their ability to wreak havoc with destructive Fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions; Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and Fire spells.

    Being a warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, to make split-second strategic decisions on cast rotations depending on the situation, and careful resource and cooldown management. Being a warlock also offers many rewards: they are PvP powerhouses due to their powerful crowd-control and sustained damage abilities, and in PvE their damage output is among the highest in both single and multiple target situations.

  4. worldofwarcraft.blizzard.com › classes › warlockBrujo - World of Warcraft

    Características. Los brujos descargan hechizos de fuego y sombra, que pueden causar daño de manera instantánea o periódica. Los brujos pueden invocar a sus aliados. Estos aliados pueden ser otros héroes o demonios crueles. Los brujos subyugan demonios a su voluntad. Estos seres infernales defienden a sus amos con sus vidas o descargan ...

  5. worldofwarcraft.blizzard.com › classes › warlockWarlock - World of Warcraft

    Warlock talents can improve the damage of their searing magics, increase the potency of their curses and persistent damaging spells, and empower their demonic servants.

  6. 9 de may. de 2024 · Welcome to Wowhead's Patch 10.2.7 & Season 4 Destruction Warlock guide. This guide will help you master your Destruction Warlock in all aspects of the game including raids and dungeons. Remix Remix Overview Remix BiS Gear and Best Gems Remix Leveling.