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    • Overview
    • About Hanzo Hasashi
    • Appearance
    • Combat Characteristics
    • Appearances in Other Media
    • Quotes
    • Trivia
    • Errors
    • References

    Hanzo Hasashi (Japanese: 波佐志 半蔵 Hasashi Hanzo), better known as Scorpion (Japanese: 全蠍人; Zenkatsujin; "Full Scorpion Man"), is a resurrected ninja in the Mortal Kombat fighting game series as well as the mascot of the games. He is one of the very few original characters debuting in the first Mortal Kombat arcade game. He holds the distinction, along with Raiden and Sub-Zero (in one form or another), of appearing in every generation of Mortal Kombat games as a playable character.

    Throughout the series, Scorpion has been a misguided antagonist after his resurrection, following those on the side of evil out of revenge and anger over the death of his family and clan. After being restored to his Human form and learning the truth about their demise, he has been a recurring supporting character for the series.

    It is known that his father, a former member of the Shirai Ryu, forbade his son from joining the clan, as he did not wish for his son to live the life of an assassin. However, Hanzo joined in spite of his father's wishes in order to provide his wife Harumi and son Satoshi with a comfortable life.

    After he and his clan are exterminated, Scorpion reappears as a hell-spawned Spectre, inexorably seeking vengeance against those responsible for the destruction of his family and clan. As a result of Quan Chi's manipulation, he initially believes Bi-Han, a ninja from the rival Lin Kuei clan and the original Sub-Zero, to be responsible for the massacre. He confronts and kills Bi-Han at the first tournament, inadvertently spawning the undead wraith Noob Saibot. He wouldn't learn until much later that it was Quan Chi, not Bi-Han, who committed the genocide, to which he responded by torturing Quan Chi in the Netherrealm in the original timeline. In the second timeline, he would get his revenge after being restored to his human form, eventually tracking Quan Chi down and executing him.

    In most early Mortal Kombat media, due in large part to his sinister and malevolent appearance, Scorpion is typecast in a villainous role. As such, he has had many incursions with the forces of good. However, he is not actually evil. He joins the forces of evil only when promised a means of resurrecting his clan on Earth, or the chance to inflict his wrath against those who butchered them. Although he is featured alongside the Forces of Darkness in the opening scene of Mortal Kombat: Armageddon, he remains officially neutral because of his fierce hatred for Quan Chi.

    In more recent MK media (the second timeline in particular), Scorpion is portrayed in a more heroic light, and is perceived by fans to be the title's foremost anti-hero. He undertakes actions that benefit the forces of good, albeit in his own gruesome and vigilante manner. His attitude, appearance, and self-reliance have all contributed to his popularity. Compared to the purely virtuous "good guys", and the diabolically evil "bad guys", Scorpion's moral ambiguity is unique.

    When his mask is on, Scorpion mostly resembles an ordinary human. The only recognizable differences are the demonic inflection in his voice, his glowing and pupilless white eyes, and his ability to emit (as well as withstand) fire. Removing his mask reveals a human skull, oftentimes ablaze. Scorpion's most popular and recognized skill is his famous spear attack, which is used to pull an opponent toward him. This attack will also stun the opponent for a short amount of time. Scorpion will shout, "Get over here!" or "Come here!", while executing this technique.

    Although Scorpion is often strict and wrathful, he also has a caring side and is very honorable. In the original timeline, when he discovers that the Sub-Zero who enters the second tournament isn't Bi-Han, but his more merciful younger brother Kuai Liang, Scorpion vows to protect him to atone for killing his kin. In the second timeline, Scorpion intended to spare the first Sub-Zero in exchange for the resurrection of his clan, and only relented after Quan Chi inflamed his anger. Scorpion later expressed regret for killing Bi-Han, calling it "a mistake borne of rage". Most notably, in the Mortal Kombat X comic series, it is shown that he took in victims and survivors of the Netherrealm War and raised them within the re-established Shirai Ryu, reformed for the purpose of protecting Earthrealm. Among these refugees was Takeda Takahashi, the orphaned son of Kenshi, whom Hanzo raised as his own after Kenshi left him in his care.

    Scorpion appeared with the traditional palette swap look he and the other ninjas had. He kept this appearance from the first MK to MK4 after which he bore two swords on his back and his kunai attached to a rope tied to his belt. He has white eyes with his mask on. Without his mask, his head is a (sometimes flaming) skull.

    In MK4, he is further distinguished by his skeletal motif, mostly in the mask, with bone-like structures lacing his uniform. Scorpion has a yellow skull-shaped mask, a yellow belt with small black sections on the front and back, and a new skull belt buckle. His forearm guards wrap around his forearm completely, with yellow and black designs on the outer side, and a triangular piece that extends over the back of his hand. He wears his yellow metal shin guards with black designs. His top is black with yellow shoulder edges and rectangular seperated yellow designs on the front and back.

    In Mortal Kombat Deadly Alliance, Scorpion sports a much different look than past games. He now resembles more of a samurai. His ninja mask is the same, only covering his nose and mouth. He wears a gold karate gi, with a skull belt buckle around the waist. He has gold and black thigh and shin guards along with two sword holsters strapped to his back. His spear dangles "harmlessly" at his side.

    In Mortal Kombat Armageddon, his mouth guard more closely resembles the one worn in Mortal Kombat 4 however. He still has two swords on his back and the infamous yellow ninja attire. Scorpion had some metal knee pads in Deadly Alliance; he now has pieces of armour all throughout his costume. His arms are bare, and he has metal arm guards and gloves; on his back are the hilts for two swords. He wears dark coloured pants, with metal knee pads. His boots are very samurai-like in that they look like sandals; he wears black socks with them however.

    Alternate Costume: Scorpion's alternate costume is a remake of his Mortal Kombat 4 outfit. He wears the same blue tights on his chest and legs; his head is also covered in it. His mouth guard resembles that of a skull and his eyes are completely white. He wears the trademark yellow vest looking thing over blue tights. His arms are bare and he wears wrist guards and gloves on his hands. He wears a yellow belt with a skull belt buckle. He wears skin tight tights on his legs over blue samurai shoes with yellow/gold shin guards. The back of his costume is blue and yellow, and he has his coiled spear on the left side of his belt.

    As of MKX, he has regained his humanity and human identity, depicted with a goatee and mustache and can switch between his human and familiar spectre-like appearance at will.

    Powers and Abilities

    Scorpion is most commonly associated with Hellfire, the Netherrealm's variant of fire. Scorpion is immune to the element and primarily uses it to confirm the death of his opponents, spewing it from his skull while unmasked. He is very versatile with this element, for he can summon it under his opponent, light himself up with hellfire to create a damaging aura of flames and hurl fireballs that can explode. His other abilities include necromancy and summoning. After being betrayed by the Elder Gods when they resurrected his clan as undead, he still found use from his undead comrades known as Hellspawns, who are capable of summoning hellfire as well. His summoning abilities allow him to call upon demonic minions that can self-destruct and floating skull creatures that breathe hellfire and spew explosive projectiles. As a spectre, Scorpion is immune to death as his soul is still bound by revenge, allowing him to endlessly chase his targets until they have been silenced. He is capable of resurrection, even if his physical body is fully destroyed, as demonstrated in Mortal Kombat: Deadly Alliance where he was supposedly killed by Quan Chi when he kicked him into a pool of acid in the map Acid Bath, but later returned to life in order to find the Deadly Alliance and their minions. He also came back to life in the Mortal Kombat X comic series after Havik brutally killed him by destroying his chest and lungs. Scorpion has the ability to teleport and can activate this ability without doing a gesture but by doing a mere thought instead, often used in the form of surprise or ambush attacks, and can open portals to the Netherrealm at will. The scope of Scorpion's powers depend on how long he remains in his abode, the Netherrealm. This proved advantageous when he pursued Quan Chi in the depths of hell, whose magic is diminished by the power and nature of the realm. After being fully resurrected, it's revealed in the Mortal Kombat X comic series that Scorpion's wraith powers and Hellfire depend on his own emotional pain, as he must relive his greatest shame like the destruction of his family and clan or witness his allies suffering, like Takeda seemingly dying, in order to use it. By doing so, Hanzo becomes more wraith like, surrounded by hellfire, and his powers increase tremendously to the point they can even exceed deities in combat like Raiden. Although powerful, there is a drawback to every time Hanzo uses his powers; if he uses hellfire for too long, he risks being consumed by it, destroying his existence. Along with this, Hanzo's Scorpion persona can overtake him, resulting in him acting less reasonable and more hostile. Like many ninjas, Scorpion is well-versed in the art of armed combat. He has wielded various weapons throughout the tournaments, from axes to the most recent twin Ninjato. His most recurring weapon is the Spear, a kunai attached to a sturdy rope. Colloquially called a kyoketsu-shoge in ancient Japan, representing Scorpion's "stinger". At times, the spear is empowered with hellfire for more power. Various depictions of the spear had been made before Deadly Alliance. It was shown as a chain tied to a mace in the comics. His spear was a sentient, serpentine creature that spawned from within his hand during the films. He is empowered by the Elder Gods to defeat Onaga in Deception. However, Shujinko slays Onaga before he gets the chance. In MK11, his abilities are expanded upon, showing that he retains many of the abilities gained as a Spectre while in his restored human form. Hanzo now has the ability transform into a fiery skeleton, incinerating anything he touches, along with breathing fire and touching the opponent with other Hellfire-esque attacks. His ability with engulfing himself in Hellfire has also made him immune to other aspects of fire, as shown with him being completely unaffected by Sektor's flamethrower. He is even able to ignite his Spear with Hellfire, causing it to burn opponents when he slashes or stabs them. His speed has also seemed to have increased, with him leaving afterimages of himself after teleporting and using various attacks, making his movements unpredictable. As Scorpion, he retains these same traits, however now when teleporting in some instances, he will be surrounded in a fiery tornado, setting fire to the surrounding area when appears. Also as Scorpion, when breathing Hellfire from his mouth as an attack, his head changes to a flaming skull, identical to his Toasty! Fatality.

    Signature Moves

    •Spear: Scorpion sends out a rope or metal chain with a tipped Kunai at the end, where it impales into the opponent's chest, allowing Scorpion to pull them through the air towards him for a free hit, as well as cause a small amount of damage. This move often follows the words, "GET OVER HERE!" or "COME HERE!". In Shaolin Monks, he —albeit rarely— says profane versions of both phrases. This is Scorpion's famous signature move. In Shaolin Monks, the move could be upgraded so as to be used as a whip-like weapon. It is most likely based of a Chinese weapon known as the Rope Dart/Shéng biāo, which is known to be very hard to use, let alone master. In MK11, the attack has Scorpion step behind the opponent and slash them with his katana after pulling them in, knocking them down with no stun. (MK, MKII, UMK3, MKT, MK4, MKG, MK:DA, MK:TE, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011, MKX, MK11) •In MK 2011, the enhanced version is called Flame Spear. Scorpion launches two spears at the same time, both covered in hellfire, and is armored while launching them. It also executes slightly faster. •In MKX, the enhanced version is called Double Spear and makes Scorpion launch two spears at the same time more quickly than the original. •The attack can be enhanced a second time right as the spears successfully hit the opponent, where Scorpion ignites the chains with Hellfire and sends the flames to the opponent, igniting them on fire, dealing increased damage and stunning them, setting them up for a free hit. •In MK11, amplifying the attack has Scorpion elbow the opponent in the face, stunning them and setting them up for a free hit. Amplifying the attack deals less damage than the original at the expense of stunning the opponent. •If the attack connects and is amplified at maximum range, the attack turns into a Krushing Blow, with the elbow to the face crushing the upper half of the opponent's skull inward and dealing double the original damage of the amplified attack. The stun effect remains the same, however Scorpion is offered more use of different attacks as compared to the original stun effect. •This Krushing Blow damage can be increased slightly if Burning Spear is active. •Hellfire Punch: Teleporting behind his opponent, Scorpion strikes them with a punch. Called the Teleport Attack in Deception and Unchained; Scorpion gained this attack as a kick instead of a punch, however he regained this attack as a punch in Armageddon, whilst the kick form of this attack is given to Chameleon. In Shaolin Monks, the move could be upgraded so as to leave behind a burst of fire when he vanishes. He can also perform it in the air. Also, he has a variation without teleport, going forward to the opponent instead of attacking them in the back. In MK (2011) and MKX, the move is known as Teleport. In MKX, it can be cancelled by making Scorpion teleport back to the edge of the screen or behind his opponent, without actually making a hit. Cancelling the attack requires and spends a full bar of Stamina to cancel. Also in MKX, he will hit the enemy with a kick if it's performed on the ground or a punch if performed in the air. In MK11, this attack is called Hell Port and has Scorpion leave an afterimage of himself behind, teleporting and stabbing the opponent with his kunai instead of punching or kicking them. Additionally in MK11, the attack can miss ducking opponents. (MK, MKII, UMK3, MKT, MK4, MKG, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011, MKX, MK11) •Both in MK 2011 and MKX, the enhanced version is called Flameport, and adds a flaming uppercut after he hits the opponent. •In MKX, the uppercut allows Scorpion to juggle the enemy if it hits. As with his normal Teleport in this game, he will uppercut the enemy with a second kick if it's performed on the ground or a second punch if it's performed in the air. •In MK11, amplifying the attack has Scorpion uppercut the opponent with a katana swing, dealing increased damage and launching the opponent in the air for a juggle. Amplifying the attack can strike ducking opponents. Despite the attack making Scorpion vulnerable when blocked by the opponent, the opponent can still Flawless Block the uppercut. •Equipping Hell Port Cancel allows Scorpion to cancel the attack before it lands. Scorpion can also teleport either behind the opponent or away from the opponent by teleporting backwards depending on a directional input. Cancelling the attack requires and spends a bar of Defensive Meter. (MK11 - Equip Ability) •Leg Takedown: Scorpion trips his opponent with a leg scissor takedown. In MKvsDCU, it is called Hellish Slide and Scorpion trips the opponent simply using the slide motion. In MK (2011) and MKX this move is called Takedown. (MKII, MK:SM, MKvsDCU, MK 2011, MKX) •Both in MK 2011 and MKX, the enhanced version is called Takeout. It deals increased damage, grabs the opponent's legs faster and from a greater distance. In MKX, it also has armor. •Air Throw: Scorpion throws his opponent to the ground while in the air. In MK11, this attack is called Demon Slam and has Scorpion grab the opponent in the air with his hand wreathed in Hellfire, spinning the opponent in the air before slamming them down in the same direction and stabbing them in the upper back area with his sword. Also in MK11, this attack cannot be performed when utilizing a Hop. (MKII, UMK3, MKT, MK4, MKG, MK:SM, MK 2011, MK11 - Equip Ability) •In MK11, amplifying Demon Slam will have Scorpion summon Hellfire to burn the opponent's face before stabbing them, dealing increased damage. •In MK11, if the attack connects on its own rather than in a combo, the attack turns into a Krushing Blow, where when Scorpion stabs the downed opponent, the blade is dug significantly deeper, causing blood to splatter, dealing increased damage and causing the opponent to lose 10% of their health through damage-over-time. The attack can still be amplified when triggering the Krushing Blow, further increasing the attack's damage, however the damage of the damage-over-time effect remains the same. •Forward Hellfire Punch: A version of the Hellfire Punch where Scorpion quickly dashes in front of the opponent, delivering a punch. (MKT) •Fire Breath: Removing his mask to show his flaming skull, Scorpion spews fire on his opponent. In MK11, it is called Demon Breath and has Scorpion's head turn into a flaming skull instead of taking off his mask. Scorpion recovers slightly faster than the opponent if this attack successfully hits. If Scorpion is hit right as he torches the opponent, there is a chance the opponent will be affected by hitstun, allowing Scorpion to attack the opponent as if they were stunned by the attack. In MK1, Kameo Scorpion appears on the fightline with his mask already removed and spits out two fireballs before disappearing in a plume of flames. Scorpion can appear at different ranges regarding his position on the screen, called Mid/Far Fire Breath, respectively. (MK4, MKG, MK:SM, MK11 - Equip Ability, MK1) •In MK11, the amplified version has Scorpion advance towards the opponent and spew more flames on them, dealing increased damage. Scorpion recovers much faster than the opponent if this attack successfully hits compared to the original. When blocked by the opponent, the attack creates considerable pushback, however the attack does not make Scorpion safe when blocked by the opponent when amplified. •Hellfire: Scorpion summons Hellfire to burn his opponent from underneath. In MK 2011, this attack is called Demon Fire. In MKX, it is called Hell Fire. (MK:DA, MK:TE, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011, MKX - Hellfire Variation) •In MK 2011, the enhanced version is called Hell Fire and in MKX, it is called Hell-Ferno. In both games it has a wider area and does more damage. In MKX, the attack can strike downed opponents when enhanced. •Flaming Backflip Kick: Scorpion performs a backflip kick followed by a trail of fire. In MK (2011) this attack returned as part of one of his combos. In MKX, it is used as his Breaker. (MK:DA, MK:TE, MK:D, MK:U, MK:A, MK:SM, MK 2011, MKX) •Inner Flames: Scorpion creates flames of Hellfire all around his body that damages anyone who comes into direct contact with him, even during a special move. (MKvsDCU) •Flame Aura: Scorpion lights himself on fire, gaining a temporary damaging aura of flames, damaging the opponent should they be near Scorpion. At close range, the initial flare will light the opponent on fire as well, briefly stunning them. If Scorpion takes damage or connects his X-Ray, the effect ends immediately. (MKX - Hellfire Variation) •The enhanced version is called Burner and has an increased duration while dealing increased damage and increasing the damage the opponent suffers when close to Scorpion. Like with the original attack, if Scorpion takes damage or connects his X-Ray, the effect ends immediately. •Fire Ball: Scorpion throws a ball of hellfire at the opponent. This can be delayed or run-cancelled. In MK11, this attack is called Hell Flame and has Scorpion throw the ball at his opponent's feet rather than vertically at them. Despite this, the attack is not considered a Low attack. Additionally, the attack is not considered a projectile. Scorpion can throw the ball of Hellfire at different ranges, called Close/Far Hell Flame, respectively. (MKX - Hellfire Variation, MK11 - Equip Ability) •The enhanced version is called Hell Ball and deals increased damage. Additionally, it will destroy incoming projectiles, should they make contact with the Hellfire ball. •In MK11, amplifying the attack causes. •Equipping the Blinding Inferno Jinsei Augment modifies Hell Flame, causing it to explode on contact, similar to its amplified version. Additionally, the radius of Hall Flame's explosions are increased by 50%. (MK11 - Jinsei Augment Bonus) •Minion Grab: Scorpion summons his minion to erupt from the floor right below the opponent, grabbing their legs, setting them up for a free hit. (MKX - Inferno Variation) •The enhanced version, called Minion Hold, activates slightly faster and can also allow the Minion to grab opponents during a combo that usually are not grabbed with Minion Grab. •Minion Charge: Scorpion commands his minion to spawn behind the opponent and strike their back. (MKX - Inferno Variation) •The enhanced version is called Minion Slam and has increased damage. •Minion Drop: Scorpion commands his minion to appear in front and above his opponent to hit them with an overhead kick. (MKX - Inferno Variation) •The enhanced version is called Minion Strike and has increased damage and makes the minion knock the opponent to the ground. •Demon Dash: Scorpion incinerates the flesh and clothing off of his body, turning into a fiery skeleton as he dashes through his opponent, grabbing them by the neck then punishing them with a burst of Hellfire. (MK11 - Equip Ability) •Amplifying the attack allows Scorpion to summon a pillar of flames beneath the opponent and burn them even more, dealing increased damage. •Death Spin: Scorpion spins his spear around his body four times causing a multi-hitting attack with the final strike knocking the opponent away. (MK11 - Equip Ability) •Amplifying the attack has Scorpion add two more spins to the attack for increased damage. The opponent is still knocked away with the final strike. •Burning Spear: Scorpion ignites his spear, increasing the damage on all spear attacks by 30% for some time. The attacks during Scorpion's Fatal Blow involving his spear are not affected by this damage bonus. Connecting or being struck by a Krushing Blow or Fatal Blow ends this effect prematurely. (MK11 - Equip Ability) •Amplifying the attack has Scorpion create a quick burst of Hellfire around himself when igniting his spear, damaging anyone near him. The Hellfire Scorpion summons can also re-stand opponents. The damage bonus to spear attacks remains the same. •Misery Blade: Scorpion enters a stance, slowly unsheathes his katana and gains a series of new attacks that come from his swords. If Scorpion does not use an attack, he will simply put his katana away; (MK11 - Equip Ability) •Cancel: Scorpion quickly puts his katana away and returns to his main fighting stance. Doing this requires and spends a bar of Defensive Meter. •Hate Strike: Scorpion raises his sword and stabs the opponent overhead, knocking them down face first. •Tsuka Poke: Scorpion quickly pokes his opponent with the butt of his katana. •Hamon Sweep: Scorpion slashes his opponent's legs, knocking them off their feet. •The attack can be amplified in two ways based on a button input, where Scorpion will perform either a Hate Strike or Hamon Sweep, however doing this creates an afterimage of Scorpion, creating the illusion he is performing both of the attacks in a manner to confuse his opponent. Amplifying the attack in either of these ways deals no extra damage.

    X-Rays/Fatal Blow

    •X-Ray - Scorpion Sting: Scorpion teleports underneath some flames and re-appears behind his opponent, punching them in the groin before punching them again in the side of the face, breaking their skull and knocking them down. He walks over and tramples on their chest, cracking and breaking their ribs. (MK 2011) •X-Ray - From Hell: Scorpion flies through the opponent and grabs them. Firstly, he delivers a knee to the jaw, thus breaking it and sending them into the air. Next, he fires one spear into the opponent's abdomen and the second one his opponent's skull, puncturing it. Lastly, he violently pulls back, sending his foe headfirst onto the ground, partially cracking their skull and breaking their neck. (MKX) •Scorpion is given the option to teleport behind his opponent if a direction input is used. Doing this version of the attack allows Scorpion to be much safer on block when the attack is blocked by the opponent. •Fatal Blow - Get Over Here: Scorpion slices his opponent with his sword and plunges his spears into their eyes. He then kicks them away, only to pull them back and bury the spears deeper into their head with a kick. Finally he slams the opponent's head into the ground, pushing the spear tips through the back of their skull. This attack was first seen in the Mortal Kombat 11 announcement trailer being performed on Raiden. (MK11) •Kameo Fatal Blow: Scorpion leaps out of a portal, slashing the opponent across the chest with his katana, then in mid-air he sends his kunai out, spearing the opponent's intestines, and pulls off his mask, revealing the skull and spewing fire at them before disappearing in another portal. (MK1)

    Mortal Kombat (1995 film)

    Scorpion appears in the 1995 film Mortal Kombat, portrayed by Chris Casamassa with Ed Boon providing the voice. His relationship with Sub-Zero (Bi-Han) is all but ignored; Shang Tsung only remarks that they are the "deadliest of enemies, but slaves under my power." Together with Sub-Zero, Scorpion was one of Shang Tsung's guardians who confronted Liu Kang, Johnny Cage, and Sonya Blade on Shang Tsung's boat. When the two prepared to fight the trio, they were incapacitated by Lord Raiden. During the tournament, Scorpion fought Johnny Cage in a forest before teleporting both Cage and himself to his lair in the Netherrealm. Initially, Scorpion had the upper hand, but he was ultimately defeated after Cage found several weapons scattered among the skeletal corpses in the lair and used them to his advantage to win the duel. Scorpion's signature spear move in the movie was changed to a living metal snake-like entity that shot from a slit in his palm, and could fly to a limited extent. Although he is not explicitly labeled as undead, he does tear off his mask to reveal nothing but a skull, and subsequently attempts to burn Cage to death by using his "Toasty!" Fatality, though Cage manages to had it blocked by a shield and destroyed Scorpion with both the shield and a spear. In Mortal Kombat: The Journey Begins, the unofficial tie-in and prequel to the 1995 film, Scorpion was again depicted as a guardian of Shang Tsung opposite the elder Sub-Zero. On the sorcerer's orders, the duo fought Liu Kang, Johnny Cage, and Sonya Blade, and were almost successful in finishing them, until Raiden intervened and put the fight to a halt. The history between Scorpion and Sub-Zero was explored during the course of the film. Scorpion appears briefly in Mortal Kombat: Annihilation, the sequel to the 1995 film, played by J.J. Perry and again voiced by Ed Boon, as a servant of Shao Kahn. He dueled the younger Sub-Zero and incapacitated him before kidnapping Kitana on Kahn's orders. His rope-spear move was further modified into two smaller living metal entities that shot from his hand.

    Mortal Kombat: Defenders of the Realm

    Scorpion, voiced by Ron Perlman, appears in "Sting of the Scorpion", the second episode of Mortal Kombat: Defenders of the Realm, in which he led an invasion of undead warriors against Earthrealm. He defeated the younger Sub-Zero in combat, but was ultimately taken down by Liu Kang.

    Mortal Kombat: Conquest

    Scorpion appeared in several episodes of Mortal Kombat: Conquest, again played by Chris Casamassa, with an origin unrelated to the games. The seductive Vorpax guided Shang Tsung to a hidden recess in Outworld's cobalt mines which held a mystical emperor scorpion called the Scorpio. Shang Tsung unleashed the warrior soul trapped within it, which possessed Takeda, a guard for the Reyland family. Kung Lao was forced to fight the warrior and sent him to Hell (Netherrealm) after Scorpion mortally wounded his love, Jen Reyland, who died shortly afterwards. Scorpion was later resurrected by Shao Kahn and built an organization of assassins for the Emperor, of whom Siro's brother, Cassar, was briefly a member before Scorpion killed him. His last known deed was a reluctant partnership with the Lin Kuei to kill Kung Lao. It dissolved with the deaths of Lisa, Sub-Zero's sister, and Peron, Scorpion's partner. The two warriors ferociously battled each other to a draw, before the intervention of Kung Lao, forcing Scorpion to flee. Scorpion employed the living hand creature from the films rather than a spear.

    Mortal Kombat Mythologies: Sub-Zero

    •"Don't bother worrying about escape." (to the elder Sub-Zero when meeting him in the Netherrealm) •"I am a dead man, but somehow you retained your mortality, which means you are vulnerable to death. I am Scorpion! You killed me in cold blood!" (to the elder Sub-Zero after he became a wraith) •"You could have let me live." (to the elder Sub-Zero) •"But my clan and family would still be alive!" (to the elder Sub-Zero) •"It wasn't enough to kill me! You had to destroy every last remnant of my being, including my wife and child!" (to the elder Sub-Zero) •"Words will not save you, Lin Kuei warrior!" (to the elder Sub-Zero)

    Mortal Kombat 4/Gold

    •"You cannot kill a dead man! You have defeated my physical form when my soul is eternal! You will pay for the massacre of my clan and family! (to Sub-Zero when he is defeated by him) •"By defeating you, Sub-Zero, I have avenged the death of my family and clan. Now my soul can finally rest." (to Sub-Zero, after beating him) •If you are not the murderer... then who is? (learning that Sub-Zero did not kill his family and clan) •"Never!!!" (to Quan Chi after he says he must send Scorpion to the Netherrealm)

    Mortal Kombat: Deception/Unchained

    •"My clan will see you dead!" (when the player strikes him, during Konquest Mode) •"Unless you have knowledge of the sorcerer Quan Chi's whereabouts, do not waste my time, stranger." (to Shujinko when meeting him in the Netherrealm) •"It would seem that you have already regained some of the Netherrealm's dark taint. What price do you ask?" (to Shujinko when he offers his aid to find Quan Chi) •"Teaching you the dark rage that has consumed me since my death will only serve to delay my vengeance upon Quan Chi. I refuse your offer!" (to Shujinko) •"Your argument has merit. Very well. I will teach you my kombat skills. I warn you, however: The rage of Scorpion burns deeply." (accepting Shujinko's aid) •"Quan Chi killed my family and clan and then deceived me into believing Sub-Zero was their murderer. I have been corrupted by Quan Chi's wickedness. Now it is his turn to suffer." (to Shujinko after teaching Shujinko his skills) •"And one that will be lifted once I have destroyed the evil sorcerer. Go now and search for Quan Chi." (to Shujinko about his burden) •"I sent him." (when Shujinko finds Quan Chi) •"You thought you could elude me here? In the lower reaches of the Netherrealm, my strength increases while yours fades. I will make you suffer for killing my family and clan!" (when he faces Quan Chi) •"There is no where you can run, sorcerer. I will have my revenge! I will torment you forever, sorcerer!" (to Quan Chi when he attempts to escape) •"Come here!" (when beating Quan Chi in the Netherrealm) •"What is ending is your meddling in the affairs of the Elder Gods, mortal!" (to Shujinko in the Nexus) •"Yes... and I remember you as well. We met in the Netherrealm. I taught you my fighting skills. Now I will give you your final lesson. FIGHT!" (when he faces Shujinko)

    General

    •Scorpion's name, "Hanzo Hasashi", may be a possible reference to Hanzō Hattori, a famous samurai and ninja during the Japanese Sengoku period. •Scorpion's Spear is considered a special projectile due to not being reflected by reflect skills. •Scorpion's "Get Over Here!" and "Come Here!", spear taunts, in all of the Mortal Kombat games and movies, were voiced by MK co-creator Ed Boon himself. Only one of these two taunts were featured in the games when ported from the arcade to the home consoles due to memory constraints. They are some of the most recognizable catchphrases in the fighting game genre. •During an interview, Boon was asked why Scorpion shouts "Get over here!" when performing his spear move, he replied that he thinks it is just comical for the "tough-guy, hellspawn" Scorpion to say something as random as that. •Dan Forden is responsible for the call of "Toasty" in relation to Scorpion. This originated in Mortal Kombat II, when a special input allowed Scorpion's Toasty! fatality to be performed anywhere. The message "Toasty!", would then be shown. In Mortal Kombat 4, Dan Forden screams out, "Toasty! 3D!!", in reference to Scorpion's Fatality displayed in full 3D. Another Dan Forden calling that refers to Scorpion is "Crispy", stated in UMK3 when a player performs the Scorpion's Lair stage fatality. •Due to artistic license taken during the Mortal Kombat films and the cartoon, It was originally believed that Scorpion's spear was actually a snake-like creature spawned from the palm of his hand. In reality, it was a simple kunai thrown from his belt as seen in newer games such as Deadly Alliance and Deception (or in the case of MKvsDCU and The Journey Begins, launched from a small device on the underside of his gauntlet). •In various interviews, Ed Boon has openly admitted that his favorite character has always been Scorpion, and that any Mortal Kombat game would feel incomplete without Scorpion. While Scorpion was absent from MK3, he was later added to UMK3. •Scorpion shares very similar armor characteristics to Monster in the Konquest Mode of Mortal Kombat: Deception and Mortal Kombat: Unchained. This was rumored to be the cause of Scorpion having an alternate scrapped 'Knight' costume, but in reality was made into a character itself, Monster. •Neither Scorpion or Sub-Zero appear in the Game.com version of Mortal Kombat Trilogy. •When the Elder Sub-Zero died after the first tournament, there was no immediate direct quote or statement, nor was there any strong evidence to prove that Scorpion had in fact done it. •The release of the official Mortal Kombat II comic book, Mortal Kombat: Shaolin Monks, and Mortal Kombat (2011) revealed that Scorpion had in fact killed Sub-Zero. •Scorpion would always be the first opponent that the player faced in MK Advance. •He is the only character whose Hara-Kiri does not draw blood. •His Hara-Kiri may have been taken from Mortal Kombat: Conquest. •Scorpion's Toasty! is the Fatality that has appeared in the most Mortal Kombat games, having appeared in ten games. (MK, MKII, UMK3, MKT, MK4, MKG, MK:SM, MKvsDCU, MK 2011 and MKX) •It reappears in Mortal Kombat 11, however this time as a Brutality. •According to the official Mortal Kombat 4 strategy guide, Scorpion (and possibly the Shirai Ryu clan) is from Osaka, Japan. •In a Top 10 list hosted by Screwattack.com, Scorpion was placed at #1 of the best Mortal Kombat Characters in the Mortal Kombat series. Along with this, Watchmojo.com also placed Scorpion #1 on their own list of the Top 10 best Mortal Kombat characters. •In a Top 10 list hosted by Screwattack.com, Scorpion's Spear Shot Fatality was placed at #4 of the best Mortal Kombat Fatalities in the Mortal Kombat series. Screwattack also featured Scorpion in their popular online series Death Battle and pitted him against Ryu from Street Fighter in a fight to the death, in which he won due to his inability to be killed by physical attacks and his power to bring his opponents to the Netherrealm. •In a Top 10 list hosted by Screwattack.com, Scorpion was placed at #5 of the Best Ninja. •Scorpion is featured on the NetherRealm Studios logo. •In both timelines, Scorpion is the only competitor to kill an opponent (Bi-Han) in the first Mortal Kombat Tournament. •As Scorpion is practically the mascot of the Mortal Kombat franchise, parodies of him and references to his lines are abound in popular media: •A parody character called Sporkion appears in the game Adventure Quest Worlds. •Scorpion makes a cameo on the TV Show "Drawn Together", performing his Spear attack and Spine Rip Fatality from MK: Deception on Xandir. •One of the Trophies/Achievements in Tomb Raider (2013) is titled "Get Over Here!". It requires Lara Croft to fire a rope at an opponent then pull them off an edge 5 times. •In an episode of The Cleveland Show, Cleveland dresses up like Scorpion. •In Marvel vs. Capcom 3: Fate of Two Worlds, Bionic Commando protagonist Nathan Spencer's Wire Grapple move has a follow-up in which he can drag the opponent to him much like Scorpion's Spear; furthering the similarities, Spencer shouts "Get over here!" whenever this follow-up is performed. •In DmC: Devil May Cry, there is a Scorpion easter egg. After Dante learns the Ophion Demon Pull Ability in Mission 2, he says "Get over here!" the first time he uses it. •The League of Legends character Shen has two alternate skins that reference both Scorpion and Sub-Zero. •The chain knife weapon and some grapple hooks in Terraria have a tooltip that says Scorpion's famous phrase. •Pudge from Defense of the Ancients shouts "Get over here!" when hooking an enemy. •In the 2D indie fighting game Skullgirls Encore, the character Squigly has a special move called "The Silver Chord," where she throws out the tail of her parasite, Leviathan, towards the opponent. Should the attack connect, there is a chance that either Squigly or Leviathan will yell "GET OVER HERE!" or "COME HERE!". •A Moga named Scorpius in the Facebook game Monster Galaxy is heavily inspired by him. Ironically, its element affiliation is ice, as opposed to fire. •Roadhog from Overwatch will sometimes yell "Come here!" when hooking an enemy. •Makoa from Paladins: Champions of the Realm sometimes shouts "Get over here!" when hooking an enemy. •A pregame text before a match in the game Halo Infinite for the game's Grappleshot equipment is entitled "GET OVER HERE", a reference to both Scorpion and the Mortal Kombat franchise. •Scorpion has made the most appearances in the Mortal Kombat series. •Scorpion, Sub-Zero and Jax are currently the only characters who have returned to Human form from being Revenants. •Scorpion is currently the only Wraith to return to Human form. •Sindel is the first Edenian and overall the first Revenant to be restored not by Raiden but instead by Shang Tsung. •So far, Scorpion is the only character restored to retain some abilities from his Revenant form as a Human (teleportation, Hellfire, etc.) •In subsequent games after being restored to his human form, Scorpion is referred to by his real name, while his former Hellspawn form, he is referred to as Scorpion. •He denounces the name Scorpion for his actual name in MKX, and is referred to by his real name by characters in both MKX and MK11. His younger self, still under Quan Chi's influence and not yet restored, is referred to as Scorpion by other characters when differentiating the two counterparts from each other.

    Ultimate Mortal Kombat 3

    •In Ultimate Mortal Kombat 3, Scorpion occasionally appears in the Master Tower twice.

    Mortal Kombat: Deadly Alliance

    •Despite being shown to conjure fireballs as early as Deadly Alliance, it never appeared as an in-game technique until Mortal Kombat X and later in Mortal Kombat 11.

    •In MKX, if Scorpion is attacked or knocked away when in the middle of performing his Just a Scratch Brutality, Scorpion will stumble backwards, but the opponent's arms will still be cut off, giving the illusion of them getting cut off by thin air.

    •In MKX, Scorpion does not actually have to be full-screen distance away to perform his Nether Hole Brutality, despite the requirement. This is also true for Sub-Zero and his Snow Ball Brutality.

    •Even if Scorpion is in his Ninjutsu variation, he will still spawn a sword during his Fatalities in MKX despite him having two swords present. This logically makes no sense as to why he spawns the third sword, but could merely be a gameplay mechanic.

    •His audio was incorrectly used for Quan Chi during Tremor's gameplay trailer.

    •Some of Scorpion's taunts in MK Mobile will have the audio of him being in his human form despite being in his undead form. Oppositely, he has his demonic voice in his human form for some taunts.

    •This also happens with his MK11 Card despite the Card being a Spectre.

    1.https://twitter.com/RonYuan/status/1087286467343278081

    2.Instagram post by nicomillado

    3.Localization in East Asia

    4.Japanese manual of the SNES version of

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  6. 17 de feb. de 2019 · So basically Scorpion has pretty much the same armor he had in the previous game, except that it's not overloaded with belts, and it has more red on it now, and more silver gear...