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  1. History. "The Thing is a third person survival horror game, and sequel to John Carpenter's 1982 film The Thing. It was developed by Computer Artworks. A PlayStation 2 version of this game was released in North America on August 19, 2002, and in Japan on February 27, 2003. The game used a fear system and a trust system to increase the realism of ...

  2. 30 de sept. de 2005 · It came in a cd case, but that doesn’t matter, just having this underrated game is enough to appreciate this survival horror gem. It’s without a doubt a game made with passion for the movie and it’s worth the money for a collectors piece. Thank you to the seller for the nice letter that you sent with game, it was nice!

  3. 20 de ago. de 2002 · Summary. Anyone who's ever seen John Carpenter's 1982 horror picture, THE THING, probably knows how frightening this game is. Based on the story of that very film, the events in this game take ...

  4. 20 de ago. de 2002 · Visualmente, The Thing captura la atmósfera fría y aislada de la Antártida, con entornos detallados que van desde instalaciones de investigación abandonadas hasta exteriores helados. Los efectos de las tormentas de nieve y la iluminación dinámica contribuyen a una experiencia inmersiva, aumentando la sensación de aislamiento y peligro.

  5. The Thing returns from the cold, dark depths of outer space in this brand new restoration from Arrow Video. A research team headed up by R.J. McReady [Kurt Russell] and based out in the snowy wilds of Antarctica find themselves besieged by a terrifying and menacing, shape-shifting alien creature which has found its way into their base.

  6. R.J. MacReady was an American helicopter pilot stationed at the Antarctic research station, U.S. Outpost 31. He is also the protagonist of the 1982 film The Thing, and was portrayed by Kurt Russell. He also appeared in the 1991-93 Dark Horse Comics series The Thing from Another World, as well as the 2002 video game The Thing. Macready previously worked for Hughes Aircraft as a test pilot ...

  7. 22 de sept. de 2020 · Part of its success is due to the great use of practical effects for its gore and body horror. Those elements are toned down considerably in The Thing video game, simply because graphics in 2002 couldn't handle it. However, remaking The Thing for next-gen consoles could perfectly convey the gore and body horror that made Carpenter's film so ...