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  1. Takashi Tokita (時田 貴司, Tokita Takashi?) (nacido el 24 de enero de 1965) es un desarrollador de videojuegos japonés que trabaja para Square Enix. Se unió a Square en 1985, al mismo tiempo que Akitoshi Kawazu y Nasir Gebelli. Es conocido por escribir la historia de Parasite Eve y la de Final Fantasy IV.

  2. Takashi Tokita (時田 貴司, Tokita Takashi) (born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for Final Fantasy IV as well as the director of Live A Live, Parasite Eve and Chrono Trigger.

    Year
    Title
    Role(s)
    2022
    Live A Live (Remake)
    Producer, scenario, lyricist
    2019
    Creative producer
    2017
    Final Fantasy character supervisor
    2015
    Holy Dungeon
    Writer
  3. Takashi Tokita (時田 貴司 Tokita Takashi?) (nacido el 24 de enero de 1965) es un desarrollador de videojuegos japonés que trabaja para Square Enix. Se unió a Square en 1985, al mismo tiempo que Akitoshi Kawazu y Nasir Gebelli. Es conocido por escribir la historia de Parasite Eve y la de Final Fantasy IV.

    • Gameplay
    • Plot
    • Development
    • Release
    • Music
    • Reception
    • Legacy
    • See Also
    • References
    • External Links

    Like other role-playing video games made by Square for the PlayStation, Parasite Eve was made during a period that Peter Tieryas of Kotaku described as an "experimental period" where nearly every role-playing video game from the company had unique combat mechanics. Contemporary reviews from GameSpot and Official U.S. PlayStation Magazine described ...

    The player takes on the role of Aya Brea, an NYPD rookie, attending an opera at Carnegie Hall with a blind date in New York City on December 24th, 1997. During the opera, everyone in the building spontaneously combusts, except for Aya, her date, and an actress on stage named Melissa Pearce. Aya confronts Melissa onstage, and Melissa says that Aya's...

    The video game Parasite Eve is based on the Japanese novel Parasite Eve released in 1995. Plot-wise, the video game serves as a sequel to the book, referencing various events therein while also stating that Mariko Anzai, the girl whom Eve had chosen to become her host in the novel, is Aya's biological mother. The game was produced by Hironobu Sakag...

    Parasite Eve was released on March 29, 1998 in Japan for the PlayStation. Television ads featuring the full motion video present in the game were aired in the United States in the run-up to the game's 1998 release. In a shipping mixup, over two hundred copies of the game were shipped to Best Buy retailers a week before release. Parasite Eve was Squ...

    Yoko Shimomura composed the game's soundtrack including the main theme, "Primal Eyes". The ending vocal song, "Somnia Memorias", is performed by Shani Rigsbee. The score met with great critical acclaim, using influences from both opera and electronica. Shimomura stated that she tried to compose "inorganic" music for the game, what she described as ...

    According to Weekly Famitsu, 956,461 units of Parasite Eve were sold in Japan during the first half of 1998, which made it the country's third-best-selling game for the period. The game had shipped 1.94 million copies as of February 2004, with 1.05 million in Japan and 0.89 million in the rest of the world. In Japan, it was the 6th-top-selling game...

    The Parasite Eve video game was inspired by a popular Japanese original book, and was a part of the "J-horror" phenomena along with other fiction such as Ring, and led to two video game sequels and a manga adaptation based upon the video game universe called Parasite Eve DIVA.

    References

    1. Kalat, David (2007). J-horror: The Definitive Guide to The Ring, The Grudge and Beyond. Vertical. ISBN 978-1-932234-08-4.

    Parasite Eve at MobyGames
    Parasite Eve at MusicBrainz(list of releases)
    Parasite Eve remixes at MusicBrainz(list of releases)
  4. Takashi Tokita (時田 貴司, Tokita Takashi?, né le 24 janvier 1965) est un développeur de jeux vidéo japonais travaillant pour l'entreprise Square Enix. Il fut embauché chez Square Co. en 1985, en même temps que Akitoshi Kawazu et Nasir Gebelli.

  5. Takashi Tokita (時田 貴司) is a Japanese video game designer. He joined Square in 1985 and initially worked on graphic design and sound effects. His first major work was as the lead designer of Final Fantasy IV (1991). He was director, scenario writer, and...

  6. 6 de jul. de 2023 · El mundo de los juegos de rol para consolas se transformaría para siempre en 1991 con el lanzamiento de Final Fantasy IV.Si bien no es el primer trabajo de Takashi Tokita en la industria del juego, sería su primera vez como diseñador principal y marcó un punto de inflexión en las narrativas de los juegos de rol y el potencial de la narración de los videojuegos, con Square marcando su ...