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  1. 23 de jun. de 2011 · Crash Twinsanity GameCube Gameplay - YouTubeJoin Crash Bandicoot and his nemesis Dr. Neo Cortex as they team up to stop a new threat in this hilarious and action-packed platform game for GameCube ...

    • 40 s
    • 20.8K
    • IGN
  2. 23 de jun. de 2011 · Watch the gameplay of Crash Twinsanity, a 2004 platform game for GameCube, featuring the adventures of Crash Bandicoot and his archenemy Dr. Neo Cortex. Enjoy the humor, the graphics and the music ...

    • 27 s
    • 12.4K
    • IGN
    • Story
    • Bonus
    • Levels
    • Characters
    • Gameplay
    • Production
    • Reception
    • Names in Other Languages
    • Trivia
    • External Links

    Part 1 - N. Sanity Island

    Three years have passed since the events of Crash Bandicoot: The Wrath of Cortex, and a frozen Doctor Neo Cortex and Uka Uka wash up on N. Sanity Beach. As Coco innocently chases a butterfly, Cortex knocks her out with his ray gun, and disguises as her to lure an unaware Crash through Jungle Bungle. Eventually, the path stops, and "Coco" reveals herself. Cortex reveals that he has organized a gathering, "like a birthday party, except... the exact opposite", with Crash's past enemies as party...

    Part 2 - Iceberg Lab

    Crash and Cortex eventually arrive at their destination. The key to the lab (actually a remote with a button on it), however, doesn't work much to Cortex's frustration, so the two are forced to go the long way round - up the iceberg it is situated on. On the way, Cortex comes across a gang of penguins demanding pay, with Cortex stating that their check bounced since the past few years had been slow, and that Wrath of Cortex hadn't gone as well as they had hoped. Cortex then pretends to bribe...

    Part 3 - The Academy of Evil

    Crash and Cortex use Cortex's airship to travel to the academy. While traveling, the Evil Twins appear and send a horde of Ant Drones to attack Cortex. Cortex manages to fend them off with his ray gun while the blimp reaches the Academy of Evil. There, they venture through the secret underground sewage system hidden under a fountain in the courtyard. On the way, Cortex gets stuck in a barrel, so Crash has to roll him around for almost the whole level while solving puzzles. After finding a new...

    In order to unlock the 100% video in the NTSC-U version of the game, the player must collect all the colored gems in all levels, acquiring 100% completion. In the PAL and NTSC-Jversion of the game, however, the cutscene was replaced with animations of Crash doing fighting moves for unknown reasons. It shows that Crash and Cortex have been appointed...

    There are 4 hub areas in the game, each containing 3 levels each, adding up to a total of 12 levels. Unlike in earlier games, bosses are fought within levels. Every level and hub area contain one of each colored gem, which unlock concept art and videos in the gallery and each levels contains a Power Crystal, collected as part of the story. 1. N. Sa...

    Playable

    1. Crash Bandicoot 2. Doctor Neo Cortex 3. Nina Cortex

    The gameplay in Crash Twinsanity is different compared to previous games in the series. For a start, there are over-worlds (such as N. Sanity Island) that contain levels (i.e. Jungle Bungle), rather than Warp Rooms and the game has a more free-roam feel. That means there is also not a dedicated "Load/Save" screen, instead, the game is automatically...

    The game was originally developed under the title Crash Bandicoot Evolution with a largely different concept and gameplay. The plot involved the Evil Twins and the Ants. They served as the antagonists and were traveling to different planets to steal materials to make their own planet. This storyline was eventually changed due to the fact that it wa...

    Crash Twinsanity received mixed or average reviews from critics upon release, With review aggregator Metacritic givingthe PlayStation2 and Xbox versions a 64 and 66 out of 100 respectively. Play Magazine declared that "Traveller's Tales has delivered a 60 frame/s cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by...

    This game was developed in English and was officially localized into French, German, Italian, Japanese and Spanish.

    Traveller's Tales Oxford Studio was created specifically for the creation of a new Crash Bandicootgame.
    Traveller's Tales Oxford intended for Twinsanity to be Nina Cortex's debut. When a preview screenshot for Crash Bandicoot Purple: Ripto's Rampage showed Nina Cortex, they were surprised, as Vicario...
    N. Trance from Crash Bandicoot 2: N-Tranced was originally going to make appearances in the game in the 10th Dimension. At some point, Evil Crash would be shown eating N. Trance's brain with a spoo...
    The model of Spyro the Dragon used in this game is borrowed from Spyro: A Hero's Tail.
  3. Crash Twinsanity is a 2004 platform video game developed by Traveller's Tales and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series.

  4. 28 de sept. de 2004 · Crash Twinsanity is a dual-layer action-platformer where Crash and the villain Cortex are forced into partnership. Each character occupies the same screen, but they run along on different...

  5. www.ign.com › articles › 2005/05/23Walkthrough - IGN

    23 de may. de 2005 · CRASH TWINSANITY. FAQ/WALKTHROUGH, v1.0. Written and maintained by SubSane. Last updated April 30, 2005. =============================================================================== TABLE OF...

  6. www.ign.com › games › crash-twinsanityCrash Twinsanity - IGN

    28 de sept. de 2004 · Crash Twinsanity is a dual-layer action-platformer where Crash and the villain Cortex are forced into partnership. Each character occupies the same screen, but they run along on different...

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