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  1. 14 de abr. de 2024 · Here are the best scripts for Blade Ball that you can use for auto-parrying balls headed your way, auto attack, auto win, god mode and other such features: Script 1 loadstring(game:HttpGet("https://raw.githubusercontent.com/kidshop4/scriptbladeballk/main/bladeball.lua"))()

  2. Blade Ball Script. Elevate your Blade Ball experience with powerful weapons and abilities! Unlock, upgrade, and customize your playstyle effortlessly using Blade Ball scripts. While some may resort to scripts for instant gains, our Bladeballscript.com offers legitimate solutions without compromising the fun for other players.

  3. This is absolutely normal practice. Often game developers fix vulnerabilities so that scripts stop working. Either the author of the script changed the directory of the script or deleted it completely. Anything is possible. OP Blade Ball script pastebin. Functions: Auto Parry. Works on mobile: Arceus X, Delta X, Solara.

  4. This is a script for blade ball that will auto parry for you - AutoParryBladeBall/Auto Parry Script at main · 2VQuiet/AutoParryBladeBall

  5. 16 de oct. de 2023 · Blade Ball Auto Parry Script. Here is the script for enabling auto parry in Roblox Blade Ball: getgenv().god = true. while getgenv().god and task.wait() do. for _,ball in next, workspace.Balls:GetChildren() do. if ball then. if game:GetService("Players").LocalPlayer.Character and game:GetService("Players").LocalPlayer.

  6. loadstring (game:HttpGet ("https://raw.githubusercontent.com/1f0yt/community/main/RedCircleBlock")) () -- esp + walkspeed and jump power + auto parry + fast win farm. loadstring (game:HttpGet ("https://raw.githubusercontent.com/scriptpastebin/raw/main/BladeBallR3TH")) () Advertisement.

  7. Choosing a new focused ball.") chooseNewFocusedBall () end if not focusedBall then print ("No focused ball.") chooseNewFocusedBall () end local ball = focusedBall local distanceToPlayer = (ball.Position - charPos).Magnitude local ballVelocityTowardsPlayer = ball.Velocity:Dot ( (charPos - ball.Position).Unit) if distanceToPlayer < 15 then ...