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  1. The new official trailer for Red Dead Redemption. Coming April 27, 2010 for PlayStation®3 and Xbox 360®.www.rockstargames.com/reddeadredemption

    • 2 min
    • 4.2M
    • Rockstar Games
    • Overview
    • History
    • Events of Undead Nightmare
    • Character
    • Mission appearances
    • Notable Murders Committed (Main Missions)

    http://reddead.fandom.com/wiki/File:RDR_John_Marston_NothingGetsForgiven.ogg

    John Marston is a recurring character in the Red Dead series, appearing as a central character and the primary protagonist of Red Dead Redemption and its non-canon Undead Nightmare expansion pack, and is a central character and the secondary protagonist of Red Dead Redemption 2.

    With the addition of the Liars and Cheats DLC pack, John Marston is also a multiplayer character model that may be selected in the "Redemption" section of the Outfitter.

    With the addition of the Undead Nightmare DLC pack, an undead version of him, known as Zombie Marston, is a Multiplayer character model that may be selected in the "Zombies" section of the Outfitter.

    Background

    John Marston was born in 1873 in the northern United States. His father was an illiterate Scottish immigrant who was born on the boat to New York, while his mother was a prostitute, who died during John's birth. John initially lived with his father, a man who loved Scotland and always talked about it. However, he was blinded in a bar fight south of Chicago and died at some point later, when John was eight years old. The circumstances around his death are unknown, although John was told that he died in the bar fight. John was subsequently sent to an orphanage, where he spent the next few years. He eventually ran away and tried to make his own luck living out in the streets. At the age of 11, John committed his first murder when he shot a man, although he claimed it was not his fault. In 1885, at the age of 12, Marston had been caught stealing by homesteaders in Illinois, who planned on hanging him. Dutch van der Linde stepped in and saved the young boy, taking him under his wing; John was thus inducted into the Van der Linde gang, alongside Hosea Matthews, Arthur Morgan, and Susan Grimshaw. The gang became a surrogate family to the young boy, with Dutch becoming his mentor and father figure. He taught John how to read, shoot, hunt, gather, and instilled him with a love of nature and things other than power. John developed into an experienced outlaw, running with Dutch, Hosea, Bill Williamson, Arthur Morgan, Javier Escuella and several others, committing robberies, raids, murders, kidnappings and other crimes across the American frontier. Alongside Morgan, Marston was viewed as Dutch's proudest protégé; many members of the gang considered John to be Dutch's favorite and "golden boy", much to the envy of certain people, such as Bill. Marston had fallen under the sway of Dutch's philosophy, believing that the gang stole and fought for a reason. In stealing from the rich, they, in turn, gave to the poor. They wanted to elicit change in the people of the West, although he later came to admit that these were excuses to let them rob and steal indiscriminately. In 1894, a prostitute named Abigail Roberts joined the gang. Despite having sexual relations with most of the gang members, she eventually fell in love with John. They later had a son together in 1895, whom they named Jack. The gang became an extended family to Jack, with most of the members becoming aunts and uncles to him. In his early years, John had a lot of difficulties connecting with his son due to doubts as to whether or not he was Jack's biological father, as well as fears about his own ability to raise him. Around 1896, John left the gang for a year. His return was met well with Dutch and certain other members of the gang, whilst Arthur felt betrayed by his actions. A rift between the two steadily grew over the next few years. The gang picked up new members such as Micah Bell, Lenny Summers, and Charles Smith as they traversed the Grizzlies circa 1898. They continued moving east until they reached the up-and-coming port town of Blackwater, where they decided to stay for a while. Here, Micah encouraged Dutch to pursue a lucrative boat heist, which John participated in alongside Javier, Sean, and the Callander brothers - Mac and Davey. The heist went wrong when Dutch shot a defenseless young woman named Heidi McCourt in the head and a unit of Pinkerton agents ambushed the gang, resulting in an eruption of violence. The gang escaped and managed to stash the money from the boat somewhere in Blackwater. The heist was a disaster, leading to the deaths of Davey and Jenny Kirk, Mac being separated, and Sean's capture by bounty hunters. John took a bullet in the arm and escaped with the rest of the gang, heading north towards Big Valley.

    Events of Red Dead Redemption

    Four years later in 1911, the old American West is dying. Encroaching technological advances such as railroads, telegram offices, and stronger law enforcement begin to integrate themselves into western society. The federal government wants the Bureau of Investigation to aid in the process of civilizing the west by ridding the region of all of the savage gangs running wild and unchallenged, especially that of Bill Williamson and Dutch van der Linde. Not wanting to make martyrs out of them, Ross decides to use an ex-associate of Williamson's that the Bureau had been watching to hunt him down: former outlaw John Marston. By kidnapping John's wife and son, Ross forces him to comply. Thus, John is forced to roam the frontier once again to protect his family.

    West Elizabeth

    In Undead Nightmare, John Marston, the protagonist, is in his house with his wife, Abigail, and son, Jack. They are all talking about general things, like a book Jack is reading, however they mention that Uncle hasn't returned from what he was doing yet. John states that because of the storm, Uncle has probably sheltered in a dry place nearby and will stay there until the storm subsides. Uncle then arrives, hideous in appearance, and attempts to attack them. John heads to a nearby shed to grab his gun. When he returns, Uncle has bitten Abigail in the neck. John shoots Uncle in the head and tends to Abigail. Jack comes outside and tries to help his mother, but Abigail turns into an Undead because of the bite from Uncle and in turn she bites Jack, turning him undead as well. John then has to hogtie both of them, and after giving them both a plate of food, he leaves them in the house and sets out to find a cure. John goes to Blackwater, where he finds Professor MacDougal, who returned from Yale to document the undead infestation. MacDougal is killed by an undead Nastas, however, and John is forced to clear out Blackwater and look for more survivors. He finds a family on a roof, but as they're more interested in arguing with each other, they are of no help. John finds another group of survivors, who give him various theories for how the plague started, including a "snake oil merchant" and a "freak with a glass eye". If John goes to Tanner's Reach, he will meet a hunter who claims to have just shot a Sasquatch and makes him hunt the elusive creatures. Eventually, John learns that his hunting has doomed the Sasquatches and the last one there asks John to kill him because his family is dead. John can choose to kill him or not.

    New Austin

    If John decides to follow the "snake oil merchant" lead, he will find Nigel West Dickens in Fort Mercer, trying to sell his elixir as a cure and repellent to the plague. John, however, forces Nigel to stop selling it, and Nigel, though annoyed by Marston's interference, complies and hands out free samples to see if they like it. The elixir, however, is actually more of a bait, and the drinker is killed by zombies soon after drinking. Nigel is disappointed and asks John to retrieve ingredients to see if he can make a better cure. He also gives John some of the elixir to use as bait. After John returns with the ingredients, Nigel makes a phosphorus coating with it, and then asks John to find him some old parts he needs. After John finds the parts, Nigel uses them to make a Blunderbuss, telling John that it is the ideal weapon for zombie killing. He also tells John that he is trying to get to Mexico and should be in Solomon's Folly in a few days. At Solomon's Folly, John finds out that all paths to Mexico are blocked, and that Nigel has no way of getting to Mexico. However, Nigel tells John that if he gets a U.S. Army uniform from some deserters, he can sneak on a train manned by the U.S. Army that is headed to Mexico. Nigel goes off and John doesn't meet him again. If John decides to follow the "freak with a glass eye" lead, he will find Seth Briars in The Old Bacchus Place, playing cards with an undead Moses Forth. John asks Seth if there's a cure to the plague, and Seth tells him to clear the graveyards. After John clears out three graveyards and goes back to Seth, Seth tells him that the cause of all this has something to do with the Aztecs, "Or, or Incas" and tells him to head down to Mexico if he wants to cure the plague. In MacFarlane's Ranch, John meets Bonnie MacFarlane, who tasks him with trying to find her father, Drew MacFarlane in the barn, although she tells him he has been in there for more than a day. John finds Drew in the barn, zombified. John is forced to kill Drew, and he goes to Bonnie and tells her what happened. In Plainview, John finds D.S. MacKenna, who tells John to bring him a Retcher, because MacKenna desires to make a zombie movie, aimed at "the lowest common denominator". Once John does so, MacKenna sets it and another zombie loose, and they both proceed to attack him, who is then turned into a zombie. John can kill all three of them. In Armadillo, John meets Marshal Leigh Johnson, and Johnson asks John to find Eli and Jonah, who have been missing for a few hours. John finds Eli eating Jonah, and they both attack John. John then has to kill them both, and tell Johnson the news. Johnson also gives John a Sawed-off Shotgun. In Fort Mercer, John sees an Army Captain posting up a missing persons poster for Millicent Waterbury. The captain asks John to find the girl, and John finds Millicent in Pleasance House, where zombies are trying to attack her. After John saves Millicent, they head back to Fort Mercer and the captain thanks John and tells him that there are more missing persons if he wants to help them. If John heads to the deserters, he finds them being attacked by zombies, he can either help them and earn the uniform, or steal it and suffer the consequences. After John obtains the uniform, he can head to the train, where he finds the U.S. Army being lightly hassled by zombies. After John helps them clear it out, the train heads to the border. At the border, the captain tells them all to get off and clear the roadblock. However, they are attacked by zombies and the U.S. Army retreats, leaving John to kill the zombies. After he has dealt with them, John can man the train and smash through the roadblock into Mexico.

    Nuevo Paraíso

    In Nuevo Paraíso, John finds that Mexico is actually in worse shape than America, and he heads to Las Hermanas, where he meets the Mother Superior. She tells John that the other nuns are not as resourceful as her, and that he needs to head inside Las Hermanas and save the town. After doing so, Mother Superior thanks John and John asks her why the plague is happening. She tells John that she needs a normal undead to really find out. After John brings her a normal undead, Mother Superior tells John that she suspects evil, and she pours Holy Water on the zombie, who is briefly bathed in blue flame, but is not killed. She asks John if he can clear out the Sepulcro graveyard for her, and she gives him Holy Water. After he returns, Mother Superior tells him that a woman told her that the cause of all this is because of something Abraham Reyes has done. John is then tasked with heading to Escalera and finding out what's really causing all this. In Casa Madrugada, John meets Landon Ricketts, who is busy ridding the town of zombies. Landon seems to be holding off all the zombies by himself, and Landon tells John that if he can find something that attracts the zombies, he can combine it with dynamite and really kill the zombies quick. After John brings Landon bait and dynamite, Landon combines them and makes Boom Bait, after handing it to John, they say farewells and John leaves. In Escalera, John finds a woman, who tells him that Reyes is up ahead, John finds Reyes, however, he is zombified and is trying to kill a woman. After John kills Reyes, the woman tells John that the cause of all this is because Reyes' lust for invulnerability made him steal an ancient Aztec mask, and this is why the plague started. They take the mask to the crypt where Reyes found it, and after John places the mask back in the altar, the zombies are returned to normal and John heads home.

    Personality

    John has a strong dislike of birds and a rather dull imagination, especially when compared to his son Jack. When it comes to how he feels about religion, in-game quotes suggest that he is likely a Christian who is not overtly religious.   He is also a fairly serious individual with very little patience for the eccentricities of both life and the various people he meets during the events of Red Dead Redemption. He frequently threatens Irish into sobering up so as to be of some use to him, and he is clearly disturbed/disgusted by Seth's habitual grave robbing. However, he is not above employing sarcasm in conversation with certain characters, particularly those he sees as exhibiting hypocrisy, which can be seen in his interactions with both Abraham Reyes and Agustin Allende. John is also shown assisting both sides of the revolution in Mexico, suggesting he is willing to be morality apathetic to save his family.   He greatly respects women and refuses to commit adultery yet can be quick to anger and never seems to feel guilty or remorseful about the deaths he's caused both past and present. Despite Dutch leaving him for dead and devolving to a deranged maniac, John still holds respect for him as a former father figure in his life. The familial bond created when Dutch took in an orphaned teenage John is still somewhat evident, as John is noticeably reluctant to kill Dutch when given the chance; even years after his time in the gang, John still has some of Dutch's more progressive, less violent philosophical beliefs, such as viewing modern society to be deeply unfair and having a low opinion of the government. However, John does seem to have matured since his criminal days and is unbending in his desire to live out the rest of his life with his family. John is also extremely polite to women, often calling Bonnie "Miss MacFarlane" despite her insistence that he call her "Bonnie." He also does anything possible to keep women safe, even pistol-whipping Irish to defend two nuns he was holding up. In contrast to his politeness to women, John is unafraid to take the moral high ground when dealing with less than reputable characters, like Irish with his alcoholism and Nigel West Dickens with his swindling of gullible people. John seems to be one of the only men who is loyal to his wife. He also seems to get irritated when someone mentions his wife's past rather than his own. Unlike many people of the time, John doesn't hold racist views and even sarcastically mocks those that do. John is also skeptical of new technology, dismissing the automobile as "slow" while preferring a horse. He is cynical of the government as a whole, stating that "most men can't handle power", and explaining to Marshal Leigh Johnson the irony of murder being a crime "unless it's ordered by a court of law". However, John does nothing to solve these supposed problems in government, and instead seems to unintentionally further them. He helps Marshal Johnson murder criminals and aids Abraham Reyes in leading a revolution, the latter of whom ultimately becomes a tyrant after winning power. It seems that John has come to a realization that civilization will always be littered with hypocrisy, violence, unfairness, and corruption. Unlike his former gang members, John stops trying to fight it and instead chooses a path to live a peaceful life as a rancher with a loving family, away from all these problems. Like other playable characters in the series, John has the capacity for both honorable and dishonorable actions, mostly depending on player choice during gameplay. Within the story of Red Dead Redemption, the extent of John's merciful nature or desire for vengeance is somewhat influenced by the player during key moments. At different points in the story, the player can choose whether to personally kill Bill Williamson, Javier Escuella, and Captain De Santa out of vengeance or simply leave their demise to other characters. However, John is usually depicted as being morally ambiguous with a sense of honor in the context of plot and general personality. In Red Dead Redemption 2, a younger John Marston is depicted. Unlike his older self, John is seen as having a more apathetic, colder personality towards his family. He avoids his responsibly of being a father to Jack, even believing for a time that Jack wasn't his son and often expressing annoyance at Abigail when she chastises him for this. At one point, John even jokes about his family "seeing corpses" in reference to all the people he's killed, showing that he has no moral qualms around his family. As the Van der Linde gang faces increasingly dire situations, John frequently questions Dutch's plans and the overall morality of the gang. At the same time, John realizes how much of a poor husband and father he's been, due to the growing danger his family are being put in due to his actions, which ultimately causes him to change after his wife and son leave him in 1907.

    Appearance

    1899 When he first appears, John is shown with huge, bleeding scars on his face from the wolves in the Grizzlies, with a thick, black coat (closed version of the in-game Western Coat). After being rescued, John continues wearing this outfit, but with blood-soaked bandages covering about half of his face. Later on, in Chapter 2, John is seen with stitching where the scars are and wears an orange union suit with either a scout coat or a black leather jacket and dark black pants. For the rest of the game, he wears a grey shotgun coat with a black shirt, white union suit, an orange leather vest, light grey, striped trousers with the worn gambler hat. He will sometimes be seen only with his black shirt, or sometimes with his white union suit and beige vest. Throughout 1899, John has fairly long, collar-length, right-parted dark hair and initially has a faint goatee and sideburns, which he slightly grows out into light stubble in Chapter 3. During "Banking, The Old American Art" and at his wedding in 1907, he wears a dark blue suit with a white shirt and pinstriped vest, an outfit that strongly resembles the Elegant Suit. While imprisoned at Sisika Penitentiary, he is seen in black and white prison garb and has thick stubble. 1907 While working as a ranch hand at Pronghorn Ranch at the start of the epilogue, John is seen with dark blue trousers, a worn flat cap, red and white buttoned-shirt and his Western Coat, though he also wears his old gambler's hat and a combination of various pants and shirts during his time working for Geddes. He has level 2 left parted off-black hair and a beard of level 4 length, although the texture and color of his hair appears inconsistent with how it is in 1899 and 1911. After the mission "Motherhood", Marston's appearance can be modified by the player. His default outfit once made customizable heavily resembles his default outfit in 1911, but with wider gloves, a lighter color shirt, a sewn-on patch on his pants and with the lower buttons on his denim vest being buttoned. 1911 John's hair is right parted and dark brown, styled very similar to how it was in 1899, but shorter. By this time, John looks older, and his scars have fully healed, leaving two noticeable lines on his cheek where his beard was unable to grow back. His default outfit is his signature striped, grey trousers, a loose-fitting beige shirt, a dark denim vest and his classic hat. His facial hair stays at a permanent short stubble, with the exception of the Gentleman's Attire, where his hair is longer, and his stubble is shaved down to an elegant mustache. After reuniting with his family, Marston wears brown pants, a grey shirt with leather gloves and an undone black vest, along with black boots and his classic hat.

    •As the protagonist, he appears in all missions other than the stranger side mission "Remember My Family"

    •As the protagonist, he appears in all missions.

    •"Enter, Pursued by a Memory"

    •"Who the Hell is Leviticus Cornwall?"

    •"Eastward Bound"

    •"Paying a Social Call"

    •Gerald Braithwaite (Determinant)

    •Gareth Braithwaite (Determinant)

    •Laramie gang leader

    •Cleet (Determinant)

    •Joe

    •Micah Bell

  2. Official Red Dead Redemption Trailer "My Name Is John Marston ...

  3. John Marston is a character in the Red Dead video game series by Rockstar Games. He is the main playable protagonist of the 2010 video game Red Dead Redemption , wherein he must deal with the decline of the Wild West while being forced to hunt down the last surviving members of his old gang in exchange for the safe return of his ...

  4. Official Red Dead Redemption Trailer Coming December 1st: "My ...

  5. www.rockstargames.com › newswire › articleRockstar Games

    The official home of Rockstar Games

  6. John Marston (1873-1911) es el personaje principal del videojuego Red Dead Redemption, además de aparecer también en Red Dead Redemption: Undead Nightmare, Red Dead Redemption: The Man from Blackwater y Red Dead Redemption 2.