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  1. 2nd-level illusion. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute. You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw.

    • Nexus Wiki

      The Nexus is a term for a set of multi-fandom role-playing...

    • Can Phantasmal Force Be Used Outside of Combat in 5e?
    • What Other Phantasmal Spells Are There in 5e?
    • Final Thoughts

    It would be a good idea to not only keep Phantasmal Force as a combat spell, as it has so many uses that it can benefit your party greatly if used efficiently outside of combat. You don’t have to always deal damage to the chosen target, but remember that it’s always an option if you see that they aren’t cooperating or feel scared enough. Some great...

    It’s not known by all D&D players, but there are other Phantasmal spells like Phantasmal Thief, Phantasmal Injury, and Phantasmal Strangler. They were found in past editions of D&D and haven’t been brought into 5e, but you can always try to get your DM to incorporate them into the game if you asked nicely. Maybe these spells will be more to your li...

    Illusion spells can be so much fun to use, and Phantasmal Force is no different. It is a damage-dealing illusion spell that has almost no confines to operate within. The sky is the limit. That being said, it is subjective and will only be as great as the player’s description and the DMs willingness to go along. Illusion spells add a lot of flavor t...

  2. Our full guide to the 2nd-level Illusion spell Phantasmal Force, including rules, how to use this spell, who can cast it, if you should learn it, and an FAQ.

  3. Phantasmal Force. spells. You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object. were real. The target rationalizes any illogical outcomes from interacting with the phantasm.

  4. Unleash the full potential of Phantasmal Force in D&D 5e with our comprehensive guide. Discover tactical combat uses, clever out-of-combat trickery, and key character builds. Revolutionize your game today!

  5. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

  6. 2nd-level illusion. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute. You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw.