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  1. Hace 3 días · Juan Calvino: pastor, intelectual y reformador francés. Juan Calvino es, sin ninguna duda, uno de los personajes más importantes de la historia de la iglesia. ¿Qué lo hizo tan influyente? POR Giovanny Gómez Pérez. Mayo 27 de 2024. Foto: Nayi Gómez. Escucha este artículo en formato podcast:

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  2. Hace 4 días · ¿Quién fue y qué hizo? Crédito: Depositphotos. SHARES. VIEWS. Índice. Juan Calvino fue uno de los padres de la Reforma Protestante que tuvo lugar en Europa durante el siglo XVI. Sus teorías causaron una gran controversia en la época y dieron lugar al surgimiento del calvinismo.

  3. Hace 4 días · Description. In this third lecture of a series on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop®. He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing ...

  4. Hace 5 días · Substance 3D Designer’s technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.

  5. Hace 4 días · Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality. Duration: 6h 33m.

  6. Hace 3 días · He starts with a basic head shape and demonstrates the structural breakdown from multiple angles. He then focuses on the various features including eyes, noses, lips, ears, necks and hair. He discusses important landmarks, features and proportions.

  7. Hace 5 días · Familiarize yourself with creating cinematics in Unreal Engine 5. This 6-hour workshop is designed for everyone from 3D artists and 2D artists to production managers and filmmakers who want to understand how UE5 works in cinematic production. 3D Generalist, Kosuke Iwasaki, covers everything from art theory, the fundamentals of Unreal Engine, best practices when it comes to data management ...