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  1. Hace 5 días · The look-dev process begins with the set up of the shaders for the eye geometries, including the sclera, iris, pupil, caruncle, and meniscus, using the Arnold Standard Surface shader. Once the eyes are in place, Sefki demonstrates how to set up the skin shader, plugging in texture maps and fine-tuning values for a photorealistic finish.

  2. Hace 4 días · There are some absolute essentials you need to know when tackling lighting in CG. This 5-hour workshop by Adrien Vallecilla sheds light on everything you need to be aware of when lighting 3D environments, particularly if you’re looking to become a successful lighter or look-dev artist working in digital production. </p><br> <p>The workshop kicks off with fundamental lighting theory ...

    • 240 min
    • Juan Corvino1
    • Juan Corvino2
    • Juan Corvino3
    • Juan Corvino4
    • Juan Corvino5
  3. Hace 18 horas · Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece.

  4. Hace 2 días · In this 2-hour workshop, Vladimir Somov, former Principal Cinematics Artist on Assassin’s Creed, For Honor, and Far Cry, shares the core concepts and techniques required for creating Virtual Production-ready environment art using Unreal Engine.

    • Juan Corvino1
    • Juan Corvino2
    • Juan Corvino3
    • Juan Corvino4
    • Juan Corvino5
  5. Hace 4 días · El ex delantero, de 80 años cumplidos el pasado 17 de marzo, campeón de América y el mundo con el Pincha, es protagonista de un romance con Agustina Amaro, directora técnica y ex futbolista del...

  6. Hace 5 días · Actualizado a las 17:12h. La Policía Nacional de Sevilla tiene abierta una investigación contra un individuo como presunto autor de dos agresiones sexuales sobre sendas mujeres. Lo llamativo de ...

  7. Hace 4 días · Description. In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of the terrain workflows in Side FX’s Houdini 17. Houdini's heightfield nodes are shown in depth to demonstrate how to create terrains from scratch. Masking techniques are utilized to create unique and layered surfaces.