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  1. Hace 5 días · En 2008 la saga de Smash Bros introdujo el Emisario Subespacial, un nuevo modo aventura que supo unir a decenas de personajes bajo una misma idea. 2024-08-06T06:04:00Z. Héctor Hierro. 56 ...

  2. Hace 5 días · Por qué el modo historia de Super Smash Brawl es perfecto. En 2008 la saga de Smash Bros introdujo el Emisario Subespacial, un nuevo modo aventura que supo unir a decenas de personajes bajo una misma idea. Cuando hablamos acerca de la saga Smash Bros tendemos a caer en un pocos tropos: combates multijugador online, desafíos arcade o batallas ...

  3. Hace 5 días · The Great Maze (大迷宮, Great Maze) is the thirty-first and final stage of the Subspace Emissary in Super Smash Bros. Brawl. After many sections of the World of Trophies are sent to Subspace, Tabuu creates a large maze made of sections from most of the previously visited levels in the game.

  4. Hace 4 días · Jigglypuff is ranked 36th on the Super Smash Bros. Brawl tier list in the bottom tier, a massive drop from its 3rd place ranking in the Melee tier list. Jigglypuff possesses incredible air mobility, a good aerial game, some of the strongest edgeguarding, and one of the best recoveries in the game.

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  5. Hace 5 días · Lylat Cruise (ライラットクルーズ, Lylat Cruise) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. It is situated on an original battlefield shaped spacecraft called the Pleiades as it flies around various areas of the Lylat System.

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  6. Hace 5 días · Super Smash Bros. is a game that simultaneously forged and undid friendships. In a game that could have easily been a cheap marketing stunt, Nintendo delivered one of the most robust, exciting, and long-lasting fighter games ever released. It’s the game nobody asked for but everybody needed.The setup is simple and ridiculous.

  7. Hace 4 días · Features: intense zoom and boundhigh. intense animations, using different layers positioning technique. intense parallax effect in the platform. intense colors, even if they're indexed so you don't need OpenGL to run it. quite optimized file size (I tried my best on that) looping BGM. What's left:

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