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  1. Hace 1 día · Familiarize yourself with creating cinematics in Unreal Engine 5. This 6-hour workshop is designed for everyone from 3D artists and 2D artists to production managers and filmmakers who want to understand how UE5 works in cinematic production. 3D Generalist, Kosuke Iwasaki, covers everything from art theory, the fundamentals of Unreal Engine, best practices when it comes to data management ...

  2. Hace 3 días · “The Ningyo” is an award-winning, 30-minute movie that will soon make its way to the big screen as a feature film. In this workshop, VFX Artist and Director of “The Ningyo,” Miguel Ortega, breaks down the creation of two specific shots featured in the period fantasy film to share his Nuke, look development, lighting techniques, and the basic concepts he follows when creating a short movie.

    • Juan Corvino1
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  3. Hace 3 días · Corvino: “Due salvezze ottenute in situazioni estreme se si paragonano i monti ingaggi” Le parole del direttore tecnico del Lecce Pantaleo Corvino rilasciate a CalcioNapoli24.it di Redazione

  4. Hace 4 días · Description. In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software.

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  5. Hace 3 días · Master the art of creating 3D interior environments in Maya with this step-by-step workshop by Lookdev and Lighting Lead, Adrien Vallecilla. In Creating a Photoreal Interior, Adrien walks through a complete professional workflow for laying out, modeling, texturing, lighting, rendering, and compositing a photorealistic apartment interior in 3D, using a photographic reference to guide the ...

    • Juan Corvino1
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  6. Hace 3 días · The look-dev process begins with the set up of the shaders for the eye geometries, including the sclera, iris, pupil, caruncle, and meniscus, using the Arnold Standard Surface shader. Once the eyes are in place, Sefki demonstrates how to set up the skin shader, plugging in texture maps and fine-tuning values for a photorealistic finish.

  7. Hace 2 días · Embracing the Journey. Ultimately, the art of compromise in home buying is about embracing the journey and remaining open to new possibilities. While it’s natural to have high expectations for your dream home, it’s essential to approach the process with a sense of realism and flexibility. By keeping an open mind, communicating effectively ...