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  1. Camera () Creates a new Camera. Note that this class is not intended to be called directly; you probably want a PerspectiveCamera or OrthographicCamera instead.

  2. The most common camera in three.js and the one we've been using up to this point is the PerspectiveCamera. It gives a 3d view where things in the distance appear smaller than things up close. The PerspectiveCamera defines a frustum. A frustum is a solid pyramid shape with the tip cut off.

  3. en.wikipedia.org › wiki › Camera_ThreeCamera Three - Wikipedia

    Camera Three was an American anthology series devoted to the arts. It began as a Sunday afternoon local program on WCBS-TV in New York and ran “for some time” [1] before moving to the network on CBS at 11:30 a.m. Eastern time, airing from January 22, 1956, to January 21, 1979, and then moved to PBS in its final year to make way for the then ...

    • Anthology
  4. PerspectiveCamera – three.js docs. Object3D → Camera →. PerspectiveCamera. Camera that uses perspective projection. This projection mode is designed to mimic the way the human eye sees. It is the most common projection mode used for rendering a 3D scene. Code Example.

  5. Introducción. Este documento describe cómo puede agregar fácilmente algunos controles de cámara existentes a su escena, así como proporcionar orientación sobre cómo crear controles personalizados.

  6. The ArrayCamera is used to render your scene multiple times by using multiple cameras. Each camera will render a specific area of the canvas. You can imagine this looking like old school console multiplayer games where we had to share a split-screen.

  7. 31 de may. de 2020 · La cámara es uno de los componentes escenciales para crear ambientes virtuales con threejs, por eso en este vídeo te explicamos todo lo que debes saber sobr...

    • 14 min
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    • MonkeyWit