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  1. The Good Behavior Game at American Institutes for Research. Success in the Classroom & Beyond. The Good Behavior Game (GBG) is a team-based classroom behavior management strategy designed for early grades, helping children master the role of student and be successful at the demands of the classroom. Benefits for Teachers.

    • Home

      “The Good Behavior Game had a huge impact on my students’...

    • About the Game

      The Good Behavior Game is a classroom management strategy...

    • Evidence Base

      The Good Behavior Game’s Strong Evidence Base. The Good...

    • Services

      Professional Development for Good Behavior Game Coaches. The...

  2. Good Behavior Game “Juego de la Buena Conducta” • Una intervención preventiva universal escolar, llevada a cabo en las aulas de educación primaria y secundaria (Barrish, Saunders & Wolfe, 1969). • Objetivo: reducir la conducta agresiva-disruptiva, y fortalece la socialización de los niños y adolescentes mediante el trabajo en equipo

  3. The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of ...

  4. 24 de may. de 2020 · Spotlight. The Good Behavior Game is an evidence-based behavioral classroom management strategy teachers use to help students develop skills including teamwork and self-regulation. AIR Good Behavior Game (AIR GBG) promotes youth development and shows positive long-term impacts for students.

  5. 1 de dic. de 2016 · The Good Behavior Game (GBG) is a classroom behavior management strategy with origins in the field of applied behavior analysis that has been shown to not only reduce disruptive classroom behavior but also prevent more serious problems in adolescence (e.g., initiation of smoking, aggressive behavior).

  6. español. El Juego del Buen Comportamiento, JBC (Good behavior Game, GBG), tiene como objetivo fundamental reducir la frecuencia de determinados comportamientos disruptivos en el aula como gritar, pelearse, interrumpir, etc. Dichos comportamientos se caracterizan por ser funcionales en ciertos contextos como el recreo o el juego libre entre ...