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  1. Features. Complete recreation of SMB. Elements from Portal. Portal gun that shoots portals. 4-player simultaneous coop. Level Editor that was used to create the levels in the game. 33 different hats. Downloadable Mappacks. Game modifiers for extra fun. Download latest (1.6) What happens when you mash Super Mario Bros. and Portal together?

    • Credits

      - Several portal sprites Raicuparta - Beta Testing, Level...

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      Explosions, sunglasses, more explosions. About Trosh. This...

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    • Overview
    • Properties of portals
    • Related entities
    • Trivia

    The Portal Gun, or Aperture Science Handheld Portal Device (ASHPD), is an experimental tool used to create two portals through which objects can seamlessly pass. Used in the Aperture Science's testing tracks, it is a Test Subject's primary tool to complete each test, as well as being a mandatory travel aid outside of testing areas. Chell has this t...

    s seamlessly connect two areas in the game, preserving speed, but modifying the angle accordingly. Portals themselves are snapped to the tile grid, so it is impossible to place a portal between two blocks.

    The blocks on which the portal is placed is given a special Mask, so as to allow an entity to pass through the portals as expected. An enemy with portalling disabled can still pass through the portalled block, since it has a different collision mask to an ordinary tile.

    Pedestal

    The Portal Gun Pedestal is an Entity in Mari0: SE and Alesan's Entities. Upon being touched by the player, Their Portal Gun gains the ability to fire whichever portal colors are set, potentially overriding the level's settings. Unlike Powerups, it is not a permanent upgrade, as the Portal Gun the player has is decided by a Level Flag. As such, a Portal Gun gained from a pedestal will not persist through respawning, so any mappack author must take care that such events do not occur.

    Pre-Placed Portals

    As of Mari0: SE, portals can be placed in the level by the mappack author and triggered using standard links. The system consists of two entities, one for the blue portal, and one for the orange. Additionally, the player ID of the portals can be set on the entites. They can either link with a player's portals with a low ID, or stand by themselves with a very high ID.

    •The Portal Gun's range is much more limited in Mari0, as the projectile disappears if it goes offscreen. The gun's canonical range, as shown in Portal 2, is large enough to create a portal on the moon from Earth.

    •It is unknown how Mario obtained the portal gun in Mari0, since there is no real story mode. Complicating things further, GLaDOS is not present in the base game in any capacity.

  2. tl;dr the tl;dr's, it's a bad enemy-spam ridden mappack willed with all kinds of misplaced mushrooms and various other things, bad tile diarrhea, and overall, a bad time. Hell, there weren't even any portal elements, except for the portal gun, which is false. No cubes, no faithplates, you get nothing of the sort.

  3. 3 de feb. de 2012 · It has changeable colors and sprites for small, big, and no portal gun. Download EDIT: Fixed duck offset

  4. Mods, guides how to use and install mods go right in here. Post Reply. Print view

  5. Then give Mario a portal gun, add puzzle game mechanics from Portal and there you go. And if that wasn't crazy enough, play 4-player coop, with everyone having their own Portal gun! Features. Complete recreation of SMB; Elements from Portal; Portal gun that shoots portals; 4-player simultaneous coop; Editor that was used to create the levels in ...

  6. 6 List of Notable Custom Characters. 7 Further Reading. Composition (SE) You need spritesheets for the character without a portal gun (nogunanimations1 and nogunbiganimations1), and the normal animations will become the sprite for the character with the portal gun.