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  1. Based on Steve Purcell's unconventional cult comic books, Sam & Max will take you on an irreverent road trip adventure that will put hair on your back. Collide with tacky tourist traps and intimidate their bizarre denizens.

    • (660)
    • Lucasfilm
    • Lucasfilm
    • Jan 1, 1993
  2. Sam & Max Hit the Road is a 2D adventure game where the player controls the actions of Sam from a third-person perspective. The player uses Sam to explore the pre-rendered cartoon environments of the game and solve a series of puzzles using a simple point-and-click interface.

  3. Sam & Max Hit the Road es un videojuego del tipo aventura gráfica lanzado por LucasArts en el año 1993. Es el noveno juego que utiliza la interfaz del motor SCUMM, aunque a la vez es el primero que descarta la interfaz clásica de «Abrir, Cerrar, Coger, Usar…» de juegos precedentes con SCUMM, utilizando un control exclusivo con el puntero ...

  4. Based on Steve Purcell's unconventional cult comic books, Sam & Max will take you on an irreverent road trip adventure that will put hair on your back. Collide with tacky tourist traps and intimidate their bizarre denizens.

    • (82)
    • Sam & Max Hit the Road1
    • Sam & Max Hit the Road2
    • Sam & Max Hit the Road3
    • Sam & Max Hit the Road4
    • Sam & Max Hit the Road5
  5. Sam & Max Hit the Road es un videojuego del tipo aventura gráfica lanzado por LucasArts en el año 1993. Es el noveno juego que utiliza la interfaz del motor SCUMM, aunque a la vez es el primero que descarta la interfaz clásica de "Abrir, Cerrar, Coger, Usar..."

  6. samandmax.co.uk › games › hit-roadGames - Sam & Max

    Chatting to the voice of Sam in Hit the Road. Blathering to the man who voiced Sam for Telltale. Howdy, stranger! |. Sam & Max: Hit the Road - Trailer. Copy link. Watch on. null.

  7. Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and in 1995 for Macintosh computers, being their ninth game to use the SCUMM adventure game engine. A Windows version of the game was later developed by Aaron Giles and released in 2002.

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