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  1. Learn about the Four Transformations: Rotation, Reflection, Translation and Resizing

  2. Start test. In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations. You will learn how to perform the transformations, and how to map one figure into another using these transformations.

  3. Rotation. Rotation is another common coordinate transformation. Consider the case of rotating the \(xy\)-plane about the origin by an angle \(\theta\), as in Figure \(\PageIndex{3}\). The origin of the resulting \(x'y'\)-plane is unchanged from the origin \(O=(0,0)\) of the \(xy\)-plane.

  4. Moving around a fixed point is called rotation. Ahora ya sabes cómo mover objetos utilizando la traslación, la reflexión y la rotación. Comienza tu práctica a continuación.

  5. Transformations in math involve changing a shape's position or which way the shape points. There are three main types: translations (moving the shape), rotations (turning the shape), and reflections (flipping the shape like a mirror image). Rigid transformations keep the shape's size and angles the same.

    • 7 min
  6. In geometry, a translation moves a thing up and down or left and right. Here, try translating this segment by dragging it from the middle, not the endpoints: Notice how the segment's direction and length stayed the same as you moved it. Translations only move things from one place to another; they don't change their size, arrangement, or direction.

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