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  1. Dota 2 - The First Blood Update. | News | Heropedia. Engage in close quarters combat with nine of your nearest friends. Now you can create a local lobby and use your computer to host a rousing round of Dota 2 through your home or café network. Gather a team, choose a captain, and face off against your opponents in a test of wits to assemble a ...

    • Dota 2

      Every day, millions of players worldwide enter battle as one...

  2. Dota 2 - The First Blood Update. | Blog | Heropedia. Entra en combate en cortas distancias con nueve de tus amigos más cercanos. Ahora puedes crear una sala local y usar tu ordenador para hospedar una emocionante partida de Dota 2 en la red de tu casa o en la del ciber.

  3. www.dota2.com › firstbloodDota 2

    Every day, millions of players worldwide enter battle as one of over a hundred Dota heroes. And no matter if it's their 10th hour of play or 1,000th, there's always something new to discover. With regular updates that ensure a constant evolution of gameplay, features, and heroes, Dota 2 has taken on a life of its own.

  4. dota2.fandom.com › wiki › GoldGold - Dota 2 Wiki

    • Overview
    • Reliable & Unreliable Gold
    • Net Worth
    • Acquiring gold
    • Spending and losing gold
    • Recent Changes

    Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings.

    A player's gold is split into reliable gold and unreliable gold.

    •Reliable gold  : Passive gold receive every seconds; Gold gained from activating bounty runes.

    •Unreliable gold : Any other source (Hero kills, Creep kills, Building destroys, Hand of Midas, Track, etc).

    The difference between the two is how each one is spent:

    •Dying only takes away gold from the unreliable gold pool.

    •Buying items uses up the unreliable gold first before falling back to reliable gold.

    A hero's net worth is the sum of their gold and the cost of all the items they own, no matter where they are on the map. An item that has been consumed or destroyed doesn't count towards net worth, since it doesn't exist anymore. While it's usually used as an indicator of the player's performance, gameplay-wise it affects unfavorably the cost of buyback, and the amount of gold gained by hero kills on both sides.

    Some items however aren't factored in certain conditions:

    •Items in the inventory of a unit of the enemy team.

    •The following items on the ground:

    •Gem of True Sight

    •Divine Rapier. Note that as soon as an enemy of the owner picks it up for the first time, the item will be owned by the one who has it in their inventory.

    Starting gold

    Every hero starts with 600 gold and 1 Town Portal Scroll at the beginning of the game. If the player randoms, they are given a Faerie Fire and an Enchanted Mango as well. None of these free items can be sold.

    Periodic Gold

    Each player passively receives 1 reliable gold every 0.67 seconds (starting from 0:00 on the game clock), which results in 90 gold every minute, at the start of the game. This periodic gold increases over time based on the in-game clock.

    Talents

    Gold Income There is no description for this ability. Gold per Minute Bonus: Varies •Increases the hero's periodic gold per minute income. •Gold granted from the talent is unreliable gold. •The following values exist: •30/60/90/120/150/180/210/240/300/420

    Drafting phase

    During the drafting phase in All Pick and Ranked All Pick, the player loses 2 gold per second if they have not picked a hero after the selection timer runs out.

    Items

    The main purpose of gold is to purchase items. The player with the most gold is able to buy the most powerful items, and therefore has a very strong hero. The items each player buys depend on their role in the team and many other factors. More... •Divine Rapier and Gem of True Sight cannot be sold. •Cheese cannot be purchased, but can be sold for 500 gold. •Refresher Shard cannot be purchased, but can be sold for 500 gold.

    Death

    A hero loses the following amount of unreliable gold every time it dies. Dying does not take away reliable gold. •expr GoldLoss = NetWorth/40

  5. Blood Rite first applies the damage, then the debuff. Both leveling up ability and learning the damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts during effect delay.

  6. 17 de ago. de 2011 · Gameplay straight from the new action RPG DotA 2. See all new gameplay from The International DOTA 2 Championships.IGN's YouTube is just a taste of our conte...

    • 2 min
    • 651.3K
    • IGN
  7. Inicio - Firstblood. Competir. Ganar. Repetir. FirstBlood es una plataforma de torneos automatizados. Juega de forma competitiva, gana recompensas y hazte un nombre en la comunidad de jugadores. Únete a más de 300.000 jugadores activos y empieza a ganar hoy mismo. Competir ahora. Conectar. tus juegos favoritos y empieza a competir.