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  1. Nintendo Entertainment Planning and Development (japonés: 任天堂 企 画 制作 本部 Hepburn: Nintendo Kikaku Seisaku Honbu ?, lit. División de Producción y Planificación Nintendo), o Nintendo EPD, es la división más grande dentro de la compañía japonesa de videojuegos Nintendo.

  2. Nintendo Entertainment Planning & Development Division, commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company.

    • 任天堂企画制作本部
    • Video games
    • Nintendō Kikaku Seisaku Honbu
    • Division
  3. Nintendo Entertainment Planning and Development, o Nintendo EPD, es la división más grande dentro de la compañía japonesa de videojuegos Nintendo. Fue creada el 16 de septiembre de 2015 después de la fusión de Nintendo EAD y Nintendo SPD.

    • Main Offices
    • Divisions
    • Game Development Subsidiaries

    Nintendo (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan (WikiMiniAtlas34°58′11.89″N 135°45′22.33″E / 34.9699694°N 135.7562028°E / 34.9699694; 135.7562028) and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan...

    Entertainment Planning and Development

    The Nintendo Entertainment Planning & Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two of its largest divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development(SPD). The division assumed both of its predecessors' roles, focusing on the development of games and software for...

    Platform Technology Development

    The Nintendo Platform Technology Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two Nintendo's divisions, the Integrated Research & Development (IRD), which specialized in hardware development, and System Development(SDD), which specialized operating system development and its development environment and n...

    Business Development Division

    The Nintendo Business Development division was formed following Nintendo's foray into software development for smart devices, such as mobile phones and tablets, in March 2014.They are responsible for refining Nintendo's business model for dedicated game system business, and for furthering Nintendo's venture into development for smart devices.

    Most external first-party software development is done in Japan, since the only overseas development subsidiaries are Retro Studios and Nintendo Software Technology in the United States, Nintendo European Research & Development in France and Next Level Gamesin Canada. Although these studios are all subsidiaries of Nintendo, they are often referred ...

    • Japan, United States, France, China, Canada
    • Nintendo Network
  4. Nintendo Entertainment Planning & Development (commonly abbreviated as Nintendo EPD) is Nintendo's new software division formed in September 2015 that consolidates the Nintendo Entertainment Analysis & Development with Nintendo Software Planning & Development into a single division. It is lead...

  5. Nintendo Entertainment Planning and Development es la nueva división de software de Nintendo, formada en septiembre de 2015, que consolida el Nintendo Entertainment Analysis and Development con Nintendo Software Planning and Development en una sola división. Está dirigido por Shinya Takahashi, ex…