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  1. Hace 1 día · List of video game developers - Wikipedia. This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies.

  2. en.wikipedia.org › wiki › NintendoNintendo - Wikipedia

    Hace 2 días · Nintendo Co., Ltd. [b] is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes and releases both video games and video game consoles . Nintendo was founded in 1889 as Nintendo Koppai [c] by craftsman Fusajiro Yamauchi and originally produced handmade hanafuda playing cards.

    • 7,317 (2023)
    • 11–1 Kamitoba Hokodatecho, Minami-ku, Kyoto, Japan
    • 23 September 1889; 133 years ago in Shimogyō-ku, Kyoto, Japan
  3. Hace 3 días · This is a non-comprehensive list that includes terms used in video games and the video game industry, as well as slang used by players.

  4. Hace 20 horas · In the video game industry, 2024 saw job losses extending from 2023, including large cuts from Microsoft Gaming, Electronic Arts, and Sony Interactive Entertainment, and with over 8,000 jobs lost during the months of January, February, and March.

  5. Hace 2 días · Video game music. This article is about a general overview of video game music. For the style of electronic music associated with older video games, see Chiptune. Not to be confused with Music video game. Video game music ( VGM) is the soundtrack that accompanies video games.

  6. Hace 2 días · Powerhouse analyst SuperData published an annual report for the video game and interactive media industry, revealing some impressive sales numbers across all platforms. As a whole, the industry recorded 12% year-on-year growth, generating $139.9 billion in 2020.

  7. Hace 2 días · Home. News. Gaming. Video Games Are the World’s Largest Entertainment Industry. By Ivan. Share. Posted: May 14,2024. With nearly $180 billion in 2020 revenue, the video game industry surged well past pre-COVID-19 estimates for the movies and the sports industry combined.