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  1. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Note: Project Lazarus is still in ALPHA. Survive the endless waves of zombie hordes in this cooperative shooter. In Project Lazarus: Zombies, you earn points by killing zombies and repairing barricades.

  2. The Project Lazarus Wiki is the official Project Lazarus: Zombies database. Project Lazarus: Zombies is a wave-based first-person survival shooter based on the game mode from the Call of Duty franchise. The goal is to use a wide assortment of weapons to survive increasingly difficult waves of undead zombies.

  3. 3.97K subscribers. 83K views 3 years ago. ...more. Hola chicos, aquí les traigo una guía de Project Lazarus: Zombies, un juego de Roblox inspirado en Call Of Duty Zombies.Mi discord https ...

    • 9 min
    • 84.1K
    • MaloConRiki
    • Overview
    • Gameplay
    • Controls
    • General Strategy
    • Points
    • Perks
    • Power-Ups
    • Weapons
    • Pack-a-Punch

    Project Lazarus : Zombies is a cooperative shooter survival game created by logitech101 and inspired by Call of Duty: Zombies. The game is a successor to his previous zombie game called Call of Robloxia: Zombies.

    The objective of the game is to survive against endless waves of zombies in post-apocalyptic maps. Each new round becomes more difficult than the last round. The game ends once all players have died or gone down. When everyone has died or gone down, all players will reset and return to the lobby for 60 seconds until the next game starts.

    Each game server holds a maximum of six players. Upon entering the game, players enter the lobby, which contains other waiting players. In the lobby, players can view their level and access the armoury. The armoury contains brief descriptions of weapons and allows the customization of guns with skins. If there's already a game in session while waiting in the lobby, players can spectate in-game players, and will automatically join when the next round starts. If a game is yet to start, players can vote on which map will be played next.

    When a round starts, all players in the lobby are teleported to the map. Every player spawns with a Beretta M9 pistol. More powerful guns can be purchased from labelled signs on the map's walls (wall guns) in exchange for points. Alternatively, players can gamble 950 points at the Mystery Box to in exchange for a randomly selected gun. The mystery box gives a chance to win a wider range of guns than those available on the walls.

    The Mystery Box is first available in the power room. When a player opens the Mystery Box, a jingle is played and weapons are visibly cycled through until a weapon appears alone. (This process takes 5.7 seconds.) You can either pick up this weapon or wait a few seconds for the

    box to reset. You can not obtain a weapon from the Mystery Box that you already have. If the Mystery Box produces a red-glowing Joker card instead of a weapon, it teleports to a random spot on the map and the player's 950 points are refunded. There are 5 possible Mystery Box locations. 

    Ammunition is limited. You can replenish wall weapons by holding [F] at their corresponding sign, however, weapons found in the Mystery Box will only be replenished if a Max Ammo drop is triggered. (See below)

    You only gain points by fortifying entrances, damaging and killing zombies. All players will earn points when either Carpenter or Nuclear Bomb drops are activated.

    Interact: [F]

    Aim Down Sights: [Q ] (press) / [Right Mouse Button] (hold)

    Reload: [R]

    Knife: [V]

    Change Weapons: , , , [Scroll Wheel]

    Sprint: [Left Shift] (hold)

    Early Rounds (1-8)

    Early rounds are characterized by clearing debris, fortifying all the entrances, and frugally spending points. Very little player cooperation and skill is required to survive the early rounds. Helpful Tip:  Let zombies fully break down entrances, kill them once they enter the facility, and immediately re-fortify the entrance to get +50 points. Repeat as new zombies arrive. Note: The game only awards a certain amount of points each round for fortifying barriers. If any barriers have been partially or fully broken, wait until the next round has started to earn points for repairing the barrier. On Round 1, zombies die in one knife hit. On Round 2, zombies die in 2 knife hits. On Round 3, zombies die in 3 knife hits. Knife all zombies to conserve ammo in the Beretta M9 and to receive 130 points for a knife kill! Don't buy guns or perks. Use all points to clear debris, even if you have to use your knife to finish zombies off to conserve ammo. It is hard to die in early rounds, and you should be fine using the Beretta + Knife. If you absolutely need to buy a better gun, opt for the SKS, M14, or B93 Raffica for 500 points. Note: These guns spawn either side of the facility. Familiarize yourself with which guns spawn on the side of the map you are on. Clear debris until you reach to the power room. Activate the power by pressing [F] at the red switch in the middle of the wall opposite the caged generator. This opens up the middle doors on Floor 1, allowing the players to have full access to the whole facility. Use the points you've saved up at the Mystery Box to hopefully get one good weapon, and keep the Beretta as a secondary for now. If you want to buy a wall weapon instead, opt for the SA-58 OSW, AN-94, TMP, or UMP 45. When you have acquired a good weapon, your next priority should be purchasing Juggernog.  If you go down during the early rounds, don't sweat it. Someone can easily revive you, and you shouldn't have too many perks to lose if any.

    Middle Rounds (9-20)

    When you realize that the Beretta M9 is practically useless against zombies (even with the Double-Tap perk equipped), you have reached a middle round. Perk up. Consult the Perk Strategy section for more information.  Only buy wall weapons if you absolutely need to. You should be spending your points at the Mystery Box to get 2 (3 with Mule Kick equipped) powerful weapons. You should attempt to accumulate weapons such as the Ray Gun, Dragunov SVU, AWP, HK416, AK-47, AUG A3, SCAR-HAMR and the M249 SAW. In middle rounds, experienced players will be seen camping the Mystery Box and taking turns trying to get a good weapon. 950 points to possibly get a great weapon beats spending 1000+ on a specific wall weapon. Try not to die. This means spraying zombies if it comes down to it and avoid getting cornered. Remember: It is always better to consume a lot of ammo rather than going down and losing any perk(s) that you may have accumulated.

    Late Rounds (20+)

    Late rounds are characterized by death and seemingly infinite zombies. High player cooperation, good communication between teammates and experienced players are required.  You should have good weapons and perks by now, but you should continue to use the Mystery Box if possible. Do not go down to Floor 1 unless you need Juggernog or the Mystery Box! Floor 2 is much safer than Floor 1 for the following reasons: •It is much easier to shoot zombies as they ascend a staircase than descend a staircase. •Floor 2 is significantly bigger than Floor 1, and the entrances are far more spread out. •You have enough space in the upper library to run in circles and avoid zombie hits. •The power room is very easy to defend with good players! There are only two entrances nearby, it is well-lit, and zombies can only come from a maximum of two directions. (Plus, there are two Mystery Box spawns.)

    Players receive points from fortifying entrances, damaging and killing zombies, and activating certain power-ups. Points can be spent on weapons, refilling ammo of wall weapons, perks, the Mystery Box, and clearing debris. Players starting at Round 1 or joining in at a later round will always start with 500 points. There is no upper limit for the number of points you can have at once, and you always keep your points, even if you are killed and never revived at all.

    The most points you can get from killing a single zombie is 280 by knifing a zombie with Insta-Kill and Double Points active at the same time.

    Entrances are fortified one plank at a time. A player can add a few planks to an entrance and leave without completely fortifying it if necessary to escape zombies.

    Since you get 10 points for all non-lethal shots to zombies, one tapping a zombie in the head gives 100 points but double tapping a zombie in the head gives 110 points. In later rounds when zombies have a lot of health, you can actually receive more total points by shooting them with a weak gun in the body instead of the head so they survive more hits, but this is usually a waste of ammo and time. This tactic is not recommended as this will also increase the chances of getting yourself 'downed'.

    Players may purchase a maximum of 4 perks,  from various machines scattered across the map after the power has been activated. Perks buff the player, allowing the player to survive more difficult rounds, and remain with the player until the player is downed. When a perk is purchased from a machine, the machine will play a tune. Each perk-machine wi...

    Power-ups are glowing green orbs with a representative symbol dropped by killed zombies that grant benefits to every present player. A player must touch the orb to trigger the power-up, or it will disappear shortly. Dead players can trigger the power-up if they move toward it. Power-ups are dropped by zombies less often as the rounds progress. There are 5 power-ups in the game.

    Nuclear Bomb, Max Ammo, and Carpenter provide one-time, instant benefits. Insta-Kill and Double Points last for 34 seconds before deactivating. These icons will appear in the HUD (Heads-Up-Display) and will start flashing more frequently when the power-ups effective time is coming to an end.

    Wall Weapons

    There are 11 weapons available to buy from the wall. They are scattered throughout the facility and are considered weaker than Mystery-Box-only weapons. You can refill their ammo by holding [F] at their sign for 1/2 of the price of the gun. The AN-94 Abakan and the SA58 OSW are considered the best wall weapons and should be the only wall weapons considered to be used at Rounds 20+. The MP5 and UMP-45 at Rounds 20+ should only be considered if you are going to be holding out an area with these guns close by.

    Mystery Box Weapons

    Mystery Box weapons are randomly-chosen weapons only attainable from the Mystery Box for 950 points. They are usually better than wall weapons, but the Mystery Box can still produce a wall weapon.

    The Pack-a-Punch machine is located in the storage room behind a locked door in the starting classroom area.

    The Pack-a-Punch machine costs 5,000 points per use.

    Once purchased, the machine will take the current weapon you are holding and proceed to 'Pack-a-Punch' it. An animation will play for 5-10 seconds showing the machine taking your weapon, pack-a-punching it and withdrawing it from the machine so the player can then reclaim their weapon. If the gun is left in the machine after 2.5 seconds, the machine will start retracting the weapon. If the weapon is left unclaimed for a further 5 seconds the machine will reclaim the weapon and the player will be unable to claim their 'Pack-a-Punched' Weapon. Once the weapon has been reclaimed, the flag will lower back down and the machine will reset in around 2 seconds. Once the Machine has been reset, players will be able to use it again.

    Once a gun is Pack-a-Punched, the weapon will proceed to have increased damage output, a faster fire rate, increased magazine and ammo capacity and also a special ability, which varies with each weapon. Most guns have a black tint, while the gun's grip and stock will glow red. Also, on some guns the magazine will glow red as well. When firing, the muzzle flash and bullets tracers will also glow red. Some guns like the 'Call of the Void' will retain the black tint but the grip will glow purple instead of red.

  4. 19 de abr. de 2021 · Project Lazarus: Guía completa (Perks, Armas, Ubicaciones, Utilidades) - YouTube. Jonelz YT. 232 subscribers. Subscribed. 862. 24K views 2 years ago. Hoy te mostrare todo lo que debes saber...

    • 13 min
    • 25.6K
    • Jonelz YT
  5. 10 de feb. de 2022 · GUIA DEFINITIVA PROJECT LAZARUS: ZOMBIES| 2022| ROBLOX|ZRUBICK - YouTube. ZRubick. 668 subscribers. Subscribed. 164. 4.2K views 2 years ago #Roblox. Guia de todo lo que necesitas saber para...

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