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  1. Hace 5 días · Somnium - A Dream by Johannes Kepler Forward. What follows is one of the most extraordinary fantasies I have ever encountered. It is a odd mixture of state of the art (circa 1609) mathematics and astronomy, picaresque adventure, and lays claim to being the very first science fiction story - beating Jules Verne by more than two centuries.

  2. 14 de may. de 2024 · Troy McConnell. Part-time DM and author of 2-Minute Tabletop's encounters, map lore, and characters. Basically, I write about all the campaign ideas that I don't have time to run. All with the assistance of my feline familiar, Wink. You can support my writing efforts on Patreon.

  3. 28 de abr. de 2024 · 1. Death rather than dishonour. Malo mori quam foedari. 2. Death is certain, its hour is uncertain. Mors certa, hora incerta. 3. Life is uncertain, death is most certain. Vita incerta, mors certissima. 4. Death always wins. Mors vincit omnia. 5. Old age should rather be feared than death. Morte magis metuenda senectus. 6. The dead teach the living.

  4. 26 de abr. de 2024 · Somnium, Imago Mortis- sueño, imagen de la muerte 18. Taedium Vitae- cansancio de la vida, angustia 19. Theatrum Mundi- los hombres están viviendo una escena ya escrita, en un teatro 20. Ubi sunt?- donde están aquellos? Los que tenían en el pasado ya no 21. Vanitas vanitatis et omnia vanitas- carácter engañoso de las ...

  5. Hace 5 días · Tracklist: 01. Mysterious Habitats 02. 2 Impromptus for guitar: Tranquillo 03. 2 Impromptus for guitar: Mosso 04. Blackwattle Caprices: Andantino molto flessibile 05. Blackwattle Caprices: Vivace 06. Nocturnes: Somnus est imago mortis 07. Nocturnes: Tempus fugit amor manet 08. Nocturnes: Gutta.

  6. 26 de abr. de 2024 · In AI: The Somnium Files, characters like Date and Ryuki grapple with hallucinations that blur the lines between imagination and reality. Real-Life Examples Studies show that hallucinations affect a significant percentage of the population, with reported occurrences ranging from 6% to 15% .

  7. Hace 5 días · Take Somnium Space for example. Here, denizens of the digital age can traverse vast landscapes, interact with fellow explorers, and create and mold their own virtual identities. This platform, as well as other developments, such as the Apple Vision Pro, foreshadow a paradigm shift in how we perceive and interact with our surroundings, both physical and digital.