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  1. Map with all province IDs. Provinces are the smallest type of geographic entity. The provinces are permanent and cannot be altered. They are grouped together in States, which is again grouped in continents. The following table lists all provinces and their properties. Tip: Use Ctrl+F to open a search panel, so you can find the province you want.

    Id
    Province Name
    Owner
    Cores
    1
    Sitka
    Russia
    Russia
    2
    Yakutat
    Russia
    Russia
    3
    Kenai
    Russia
    Russia
    4
    Dutch Harbor
    Russia
    Russia
  2. I consider vanilla to be Victoria II: HoD v3.04(so essentialy all of the DLC's and the latest update) In the list here are the direct links to the various maps. Terrain Types; Regions/ Provinces; Contested Cores 1836; Releasable Nations; Formable Nations; Colonial Nations 1836; Liferating in Uncolonised; RGO Outputs (Resources) Resource changes ...

  3. 25 de oct. de 2022 · About this site. Victoria II is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive, sequel to 2003's Victoria: An Empire Under the Sun. This community wiki's goal is to be a repository of Victoria II related knowledge, useful for both new and experienced players and for modders.

    • Overview
    • Features
    • Submods
    • Installation and Technical stuff

    TGC is a complete game overhaul that started as an attempt to merge all the various disparate HFM and HPM based submods into a single modding experience, this objective has been reached long ago. Nowadays, the team aims to improve historical accuracy and detail by adding plausible alt-history paths, immersive flavor to all nations, and designing ne...

    TGC has the currently largest, most accurate, and well-made Victoria II map from Vanilla and all other mods, including an expanded 25% larger map with hundreds, if not thousands, of additional provinces, an improved map projection, enhanced coastlines and borders, flavor, new pops, buildings completely revamped and fixed economy and much much more. As of our motto, "No detail in history is too small to not be represented

    A better map requires better people living on it; TGC's superior culture map is meticulously designed to highlight the sociocultural intricacies of each location.. The assimilation mechanics have also been revamped so that the player can interact more effectively with this superior cultural map.

    TGC, like many other major overhauls, is no stranger to additional historical content and flavor. From fresh events and decisions to new formables and plausible alternative historical pathways, the player can pursue and satisfy their geographical and roleplay desires.

    One thing we strongly try to avoid is "railroady" content, focusing our modding efforts on a mechanical and detailed approach rather than novel-style gameplay is our focus as a team, this lets us provide with options not just to the player but also to the AI, making the game more intriguing, flexible, and unexpectable.

    When playing TGC, there are always cool "look what the AI did this time" moments during your campaigns.

    Banks and Universities provide the player with new playstyles and methods to spend money. Universities are costly, but they provide prestige and a steady source of research points, giving the player the opportunity to pull ahead on research and become a technological powerhouse. Development banks will assist local landowners in developing their farms and considerably increasing farming capacity, allowing the player to develop their economy by investing in RGOs rather than just industrialization, creating a never-seen before playstyle.

    Given how TGC completely overhauls the map and the game's mechanics, most (if not all) map mods and addons won't work here. Of course, to compensate for that, TGC has 3 map skins for players to pick from besides the default one: Pastel ThickBorders, a high contrast, improved version of the default map. HFM Style Map, a map with a color scheme similar to HFM's default map. And the classic Belle Cartographie, a map skin aiming to mimic old victorian style maps.

    In the default mod, the culture colors of Europe have been changed to reflect the distinct language groups of the region and how closely related they are to each other. This rolls back that change to the HFM style of culture colors (for cultures inherited from HFM).

    Our Direct Immigration submod adds two new buildings working as province selection buttons. These buttons, along with decisions enabled through Options decisions, can be used to move pops around where you want them.

    With it, it's possible to influence migration with ease to adjust the country's population in whatever way the player sees fit, making it feasible to deeply shape the country's demography.

    TGC's official music submod! With hours of carefully curated classic and folk music, to enhance your Victoria II gameplay. Each music was carefully chosen, and assigned special playing conditions, from war, peace, country, culture, even war exhaustion and level of westernization!

    •Songs carefully hand picked with proper research and analysis.

    1.To get the latest version, click the green button that says "Code" and click "Download ZIP". warning: read below

    2.Go to the mod folder in your Victoria 2 install directory.

    •If you got the Steam version on Windows this will look something like C:/Program Files (x86)/Steam/steamapps/common/Victoria 2/mod

    •If you got a non-Steam version on Windows it might be something like C:/Program Files (x86)/Paradox Interactive/Victoria 2/mod

    1.Delete the old versions of the mods, if you have any.

    2.From the ZIP move everything into the mod folder.

  4. 6 de jun. de 2021 · A preview image of Victoria II showing the political map mode, interfaces, and Northern Italy in 1836. Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations. [1] Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a ...

  5. 10 de feb. de 2012 · Feb 10, 2012. Add bookmark. #1. Hola una vez más, compañeros amantes del imperialismo decimonónico. Con la aparición de Victoria II continúa esta excelente saga que sigue siendo, para mí, el mejor juego de estrategia que se ha hecho hasta la fecha. Con la ventaja añadida, además, de que han desmontado todos los vicios que aprendimos a ...

  6. en.wikipedia.org › wiki › Victoria_IIVictoria II - Wikipedia

    A preview image of Victoria II showing the political map mode, interfaces, and Northern Italy in 1836. Victoria II spans the globe from 1836 to 1936 with over 200 playable nations.