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  1. 2 de jun. de 2010 · It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence payoffs and gave it the prisoner's dilemma name. In its classical form, the prisoner's dilemma is presented as follows: Two suspects are arrested by the police.

  2. For over 50 years, especially during the embryonic years of OR, Albert W. Tucker was the pre-eminent example of the mathematician, teacher, and expositor that graced the field. His contributions to OR were recognized by his being awarded the Operations Research Society of America’s John von Neumann Prize and his being inducted into the International Federation of Operations Research ...

  3. Los trabajos de estos matemáticos llevaron al profesor de Nash, Albert W. Tucker (1950) a definir el famoso "Dilema del prisionero", que en seguida dio un salto de la teoría económica a las ciencias sociales. El dilema del prisionero. La enunciación clásica del dilema del prisionero es:

  4. KKT条件最初以Harold W. Kuhn和Albert W. Tucker的名字命名,他们在1951年首次发表了这些条件。后来学者发现1939年William Karush已经在硕士论文中声明了必要条件。 为了向三位科学家表示敬意,我们在此附上提出KKT条件的三位科学家的维基百科简介截图。

  5. Albert W. Tucker Albert William Tucker (Oshawa, 28 de noviembre de 1905 – Highstown, 25 de enero de 1995) fue un matemático estadounidense nacido en Canadá que realizó importantes contribuciones a la Topología, Teoría de juegos y Programación no lineal.

  6. Albert W. Tucker Albert William Tucker (28 November 1905 – 25 January 1995) was a Canadian mathematician who made important contributions in topology, game theory, and non-linear programming. Albert Tucker was born in Oshawa, Ontario, Canada, and earned his B.A. at the University of Toronto in 1928 and his M.A. at the same institution in 1929.

  7. Dilemme du prisonnier. Le dilemme du prisonnier, énoncé en 1950 par Albert W. Tucker à Princeton, caractérise en théorie des jeux une situation où deux joueurs auraient intérêt à coopérer, mais où, en l'absence de communication entre eux, chacun choisit de trahir l'autre si le jeu n'est joué qu'une fois. La raison en est que, si l ...