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  1. en.wikipedia.org › wiki › 2000s2000s - Wikipedia

    The 2000s (pronounced "two-thousands"; shortened to the ' 00s and known as the aughts or noughties) was a decade that began on January 1, 2000, and ended on December 31, 2009. The early part of the decade saw the long predicted breakthrough of economic giants in Asia, like India and China , which had double-digit growth during nearly the whole decade.

  2. At the end of the decade, a retrospective chart was compiled by the Official Charts Company to determine the best-selling single of this ten-year period. The title was won by Will Young, the winner of the televised talent competition Pop Idol in 2001, with his double A-side single "Evergreen"/"Anything Is Possible", released in 2002.

  3. Hip hop dominated popular music in the early 2000s. Artists such as Eminem, OutKast, The Black Eyed Peas, T.I., 50 Cent, Kanye West, Nelly, Nas, Jay-Z, Ghostface Killah, Snoop Dogg, Missy Elliott, M.I.A., Lil' Kim, Gorillaz, Young Jeezy, Lil Wayne, The Game, and Ludacris were among the dominant mainstream hip hop artists to have represented the hip hop genre for the decade.

  4. The NFL 2000s All-Decade Team is composed of outstanding performers in the National Football League in the ten years spanning 2000–2009. Only a player or coach's performance in the 2000s is used as criteria for voting. The full team was announced on January 31, 2010 during the pregame show for the 2010 Pro Bowl.

  5. List of countries by homicide rate by decade balls per year per 100,000 inhabitants. The reliability of underlying national homicide rate data may vary. [1] [2] Homicide demographics are affected by changes in trauma care, leading to changed lethality of violent assaults, so the homicide rate may not necessarily indicate the overall level of societal violence.

  6. The 2000s was the fourth decade of the video game industry. It was a decade that was primarily dominated by Sony , Nintendo , newcomer Microsoft , and their respective systems. Sega , being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to third-party development, as they once were.

  7. The 2000s period stands in stark industry contrast from the "CD boom" of 1984–1995, when profit margins averaged above 30% and industry executives were notorious for their high profile, even frivolous spending. The major record labels consistently failed to heed warnings or to support any measures that embraced the change in technology.