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  1. Based on Steve Purcell's unconventional cult comic books, Sam & Max will take you on an irreverent road trip adventure that will put hair on your back. Collide with tacky tourist traps and intimidate their bizarre denizens.

    • (654)
    • Lucasfilm
    • Lucasfilm
    • Jan 1, 1993
  2. Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows .

    • Sean Clark, Mike Stemmle
    • LucasArts
  3. LucasArts. Sam & Max Hit the Road es un videojuego del tipo aventura gráfica lanzado por LucasArts en el año 1993. Es el noveno juego que utiliza la interfaz del motor SCUMM, aunque a la vez es el primero que descarta la interfaz clásica de «Abrir, Cerrar, Coger, Usar…» de juegos precedentes con SCUMM, utilizando un control exclusivo con ...

  4. 14 de dic. de 2020 · Sam & Max Hit the Road is a puzzle-solving point-and-click adventure game. The player directly controls Sam, though Max will usually follow closely behind and is even available to use directly as an item in the inventory.

  5. samandmax.co.uk › games › hit-roadGames - Sam & Max

    Grab your nightstick, squeal like a siren, and Hit the Road with Sam & Max, Freelance Police, as they attempt to crack their toughest case. Sam (a canine shamus) and Max (a hyperkinetic rabbity thing) are hot on the trail of a runaway carnival Bigfoot across America’s quirky underbelly in this deranged animated adventure!

  6. Based on Steve Purcell's unconventional cult comic books, Sam & Max will take you on an irreverent road trip adventure that will put hair on your back. Collide with tacky tourist traps and intimidate their bizarre denizens. Help our frightening, furry flatfoots find the fugitive freak! Do it now! Enjoy edgy animation and twisted humor!

  7. Sam & Max Hit the Road. Sam & Max Hit the Road es un videojuego del tipo aventura gráfica lanzado por LucasArts en el año 1993. Es el noveno juego que utiliza la interfaz del motor SCUMM, aunque a la vez es el primero que descarta la interfaz clásica de "Abrir, Cerrar, Coger, Usar..."

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