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  1. 2 de jul. de 2013 · The latest Call of Duty: Black Ops 2 zombie map “Buried” is one of the smallest but what it lacks in real estate, it more than makes up for in things that can be done within it. Below we’ll...

    • Jeff Mcallister
    • Overview
    • Creating your own Wallbuys
    • The Prisoner
    • Processing
    • Tunnel Junction
    • The Town
    • Courthouse
    • Confectionery
    • Church
    • Bank

    By Hector Madrigal, sng-ign, Kojo Howe, +44.5k more

    Buried, also known as Resolution 1295, is the new Zombies Map featured in the Vengeance Map Pack. It's an old west-looking town that has been buried underground. It is one of the first zombies map to be almost fully underground.

    See also the Buried Easter Eggs and Vengeance Achievements and Trophies

    A few new mechanics have been added to this map, along with a new Perk-A-Cola Machine called the Vulture-Aid, and four new Zombies Weapons: Ray Gun Mark II, Paralyzer, Remington New Model Army, Time Bomb. See their respective pages for more information.

    Buried allows you to take chalk weapons from the wall and create your own "Wallbuy." Basically, if you see a fully chalked-in weapon on a wall, interact with it to carry that chalk like equipment parts, interact with a question mark on a wall and you will earn 1000 Points and create a wallbuy for that particular weapon at that location for the rest of the game! There are a total of six weapons that can be placed on walls. The last chalk weapon will grant you 2000 points, which is why many players always draw the wall weapons first so they can get an easy 7000 points quickly, easy, and early.

    •Remington 870 MCS - Near Quick Revive

    •PDW-57 - in Gunsmith Shop

    •AK74u - in Gunsmith Shop

    •Galvaknuckles - in Gunsmith Shop

    •SVU-AS - in Gunsmith Shop

    Another new feature is the big prisoner. Some say his name is Elroy, some say it's Leroy, we just call him the prisoner or the giant. Inside the Jailhouse is a very large man who is locked up. This man can be freed by carrying a key from a key hanger and using it on the cell door. The first time you free him, you will need to give him the booze that is also in the cell. Give it to him to open the front door of the Jailhouse. Giving the prisoner booze is the only way to break certain obstacles or debris around the map. A lot of debris can still be bought like doors, but some must be broken through. Booze can either be found in the cell or the Saloon; one will spawn each round either in his cell or in the saloon. Before giving the prisoner some booze, make sure you are facing the debris you want him to break. If your back is to the debris, the prisoner will run in the opposite direction. Breaking obstacles will net the user a couple hundred points (more as range increases; my record is ~1800).

    Candy can also be given to the prisoner from the Confectionery. Look for any candy that has a sparkle to find the right one to pick up. Candy will allow the Prisoner to protect you for a short time. He will instantly kill one zombie at a time as it gets near you, and he will even pick up Crawlers to make sure they don't die or injure you as you get things down. You may need to face a crawler when giving the candy to the Prisoner to pull that off.

    Make note: when the prisoner kills zombies, you will not earn any points.

    Another use of Candy for the Prisoner is to create Buildable Equipment. Face a workbench and give him Candy, and he will find all the parts and build the items for you at the workbench.

    You can also give the prisoner candy by any available Mystery Box spot and he'll search for the current box and place it at the spot where you want it. This is very useful if the box is across the map and you need it. Just purchase candy and give it to him by a spot for the box and boom! Your box is there! If you do it once more at the mystery box, he will "hit it", and it prevents a teddy bear from coming from that mystery box, so a player can hit the box a million times, and a teddy bear will never appear (note that doing this in the first location prevents firesales).

    A player can give the prisoner candy next to a power-up, and the prisoner will change the power-up to a random one. Let's say you get a carpenter. If you give the prisoner candy next to the power-up, he can change it to a nuke or firesale. Cool, right?

    The starting area of Buried is known as Processing. There are three weapons available in this area, but the third is very hard to get. Of course, like usual, the M14 and Olympia are available at the start for 500 points. Alongside them is the LSAT on top of a steel platform for 2000 points. This steel platform will fall about one second after jumping up on it, so you will need to be incredibly quick. If you don't get it the first time you won't be able to get it at any other time (unless you are very good with the paralyzer).

    To progress to the main part of the map, jump down the hole between the catwalks, or just fall down when attempting to reach the LSAT. You will slide down into a tunnel.

    There are a small number of tunnels throughout this map. Most link one building to another, but you can also simply buy the doors to enter most building. This tunnel is a sort of junction for many of the tunnels in the map.

    The first thing you may notice is the Quick Revive machine. Like usual, it costs 1500 points on co-op or 500 points on solo, and acts very differently between the two. Near the machine is the Remington 870 MCS chalk. This is just the chalk, not the actual wallbuy. Interact with the chalk to pick it up, then interact with any question mark you see on a wall to create a wallbuy for this weapon. There's a Question Mark Chalk Location nearby that can be used as a trial run. Like usual, the weapon will cost 1200 points, but whoever creates it will earn 1000 points!

    This room contains three paths to three different areas on the map. There are two tunnels and one hole in the floor. Scroll down to the header of which ever path you took:

    •The path behind the R870 MCS chalk will lead to debris. Clear this debris with 750 points to enter the Saloon. Make sure you watch out for holes in the tunnel. If you see a danger sign, jump over any wooden planks.

    •The path behind the Quick Revive will lead to debris. Clear this debris with 750 points to enter the Courthouse.

    •The hole in the floor will lead to the Stables.

    This old west town can be broken up into four areas to better understand the layout. Each section is pretty compact, so it shouldn't be too hard exploring the area. Think of the map as a big U shape.

    The main road of the town is split in two. One half contains the Church, Courthouse, Haunted Mansion, and Confectionery. The middle of the road is blocked by a ton of debris that cannot be cleared.

    The other side of the main road can be reached through the back side of town or through the hole in the wall on the second floor of the Courthouse. That half contains the Jailhouse, General Store, and Bank.

    The back area of town is a lot darker than the main road. It can be reached through the Confectionery or after clearing out the path between the Confectionery and General Store / Bank building. That area contains the Saloon, Gunsmith Shop, Stable, and the back door to the General Store / Bank.

    If you can make it through the Haunted Mansion that was mentioned earlier, you will reach the Maze in the back. Behind the Maze is a gazeebo with the Pack-A-Punch Machine, and within the Maze is a way to get back to Processing.

    Use the headers below to see which buildings contain what and where they may lead.

    The Courthouse may be one of the first buildings you enter from the main tunnel. The front doors can be opened for 1250 points to either enter or exit out to the main street, or you can take the hole in the wall on the second floor to the other side of the main street. The hole leads to the Jailhouse area, and the doors lead to the Church and Confectionery area.

    The second floor of the Courthouse holds the Speed Cola machine and another Question Mark Chalk Location.

    Also on the second floor is a Mystery Box spawn location, but this shouldn't be the place the Mystery Box first appears.

    A Workbench is located on the ground floor. All the items for Buildable Equipment are located inside the General Store, and the workbench they're built on does not matter.

    The Confectionery, also known as the Sweets Shop or Candy Shop, is located on the main street across from the Courthouse. The front door can be opened for 1250 points, and the back door can be opened for 750 points if you reach this building from the back side of town.

    On the ground floor of this building is a Claymore wallbuy. It can be purchased for 1000 points.

    There are two staircases in this building that lead to two different rooms on the second floor. The staircase behind the Claymore leads to a room with the Power Switch. Turn this on to activate all the Perk-A-Cola Machines.

    The second room on the second floor only has debris that can be cleared from the window for 750 points. Clearing the debris allows you to walk out onto the balcony. The balcony connects both rooms, and it can be used to jump over to the Bank / General Store balcony and rooftop. More debris will block your path on the General Store's rooftop, but it can be cleared with another 750 points to reach the other end of town.

    The Church is one of three buildings blocked by debris that cannot be bought. The only way to enter the building is to use the prisoner from the Jailhouse to break through.

    Inside the church is another Workbench. At the back of the room is a new Perk-A-Cola called Vulture-Aid. This perk adds a lot more info onto your HUD, and allows you to collect more points and ammo from fallen Zombies.

    Across the main street from the Courthouse, and to the right of the Confectionery, is a building that holds both the General Store and Bank. Debris can be cleared for 750 points on a set of stairs between the General Store and Confectionery. The stairs will lead up to a balcony at the back end of both stores. The Bank can then be reached by jumping down an opening to the left of a locked door. The locked door will lead to the General Store, and costs 750 points to open.

    The Bank in Buried allows you to deposit 1000 points at a time at the barred windows, which are known as Bank teller windows. The points can then be withdrawn at any time, even in a completely different game!

    • 5 min
  2. 5 de jul. de 2013 · 8.5K. 519K views 10 years ago. Parte 2: • Black Ops 2: Buried GUÍA PRIMEROS PAS... Aquí tenéis la primera parte de los primeros pasos ...more. Parte 2:...

    • 14 min
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  3. BURIED HACIENDO EL SUPER EASTER EGG LADO MAXIS "POR PRIMERA VEZ" | BLACK OPS 2 ZOMBIES - YouTube. ElGamingChannel. 679K subscribers. Subscribed. 19K. 693K views 1 year ago. TWITTER: /...

    • 41 min
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  4. 22 de ene. de 2023 · Jan 22, 2023 12:20 PM EST. This guide will help you find the key to unlock the Giant's jail cell! Florian Olivo/Unsplash. What Is the Giant? The Giant is one of the exciting new features introduced in Buried. In order to let the Giant out of the jail cell, you will first need to locate the key.

  5. 2 de jul. de 2013 · Ultimate Guide to Buried - Walkthrough, All Buildables, Perks (Black Ops 2 Zombies) - YouTube. TheSmithPlays. 2.86M subscribers. Subscribed. 31K. 1.2M views 10 years ago. Help Me Reach 2...

    • 14 min
    • 1.2M
    • TheSmithPlays
  6. 26 de mar. de 2017 · Buried is a awesome zombie map to survive many rounds so this should help you last longer... first use your knife only untel round three, then use m1911 until out of ammo. jump down into the town...