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  1. Class Features. As a sorcerer, you gain the following class features. Hit Points. Hit Dice: 1d6 per sorcerer level. Hit Points at 1st Level: 6 + your Constitution modifier. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st. Proficiencies. Armor: None.

  2. Sorcery Points. You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting

    • Acid
    • Lightning
    • Lightning
    • Acid
  3. As a sorcerer, you gain the following class features. Hit Points. Hit Dice: 1d6 per sorcerer level. Hit Points at 1st Level: 6 + your Constitution modifier. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st. Starting Proficiencies.

  4. 3 de dic. de 2023 · Bloodwell Vial TCoE: +1 to spell attacks and save DC’s, and you can recover up to 5 Sorcery Points when you take a Short Rest. The extra Sorcery Points are a huge improvement to the Sorcerer’s sustainability, allowing you to stretch your capabilities over a long adventuring day much more easily.

  5. 14 de jul. de 2017 · The rule for sorcery points is straightforward: You can never have more sorcery points than shown on the table for your level. If you are a third-level sorcerer, and you have zero sorcery points, when you use a bonus action to convert a 4th-level spell to sorcery points, you have three sorcery points.

  6. 27 de sept. de 2021 · The Sorcerer’s main class feature revolves around unique resources called Sorcery Points. Sorcery Points allow them to manipulate their spellcasting in unique ways, making their already practical spellcasting even more effective. Much like Wizards, Sorcerers have access to all of the best damage dealing spells.

  7. 9 de dic. de 2022 · Class Features. Hit Points. Proficiencies. Starting Equipment. Sorcerous Origin (Level 1) Font of Magic (Level 2) Sorcery Point Mechanics. Flexible Casting. Metamagic (Level 3) Careful Spell. Distant Spell. Empowered Spell. Extended Spell. Heightened Spell. Quickened Spell. Subtle Spell. Twinned Spell. Sorcerous Restoration (Level 20)