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  1. Class Features. As a sorcerer, you gain the following class features. Hit Points. Hit Dice: 1d6 per sorcerer level. Hit Points at 1st Level: 6 + your Constitution modifier. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st. Proficiencies. Armor: None.

  2. Sorcery Points. You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting

    • Acid
    • Lightning
    • Lightning
    • Acid
  3. As a sorcerer, you gain the following class features. Hit Points. Hit Dice: 1d6 per sorcerer level. Hit Points at 1st Level: 6 + your Constitution modifier. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st. Starting Proficiencies.

  4. 3 de dic. de 2023 · Introduction. Born or imbued with an innate source of magical power, the Sorcerer is a powerful arcane spellcaster able to twist and manipulate their spells via Metamagic. The ability to customize spells on the fly makes it easy to adapt your spellcasting to the needs of the moment and to maximize the effect of your favorite spells.

  5. 15 de may. de 2019 · 1 Answer. Sorted by: 17. Sorcery Points and Spell Points are 1:1 Exchangeable; but be careful with this change. Up through 5th level spells, the Flexible Casting table and the Spell Points tables list identical costs for converting [] Points to Spells:

  6. 27 de sept. de 2021 · The Sorcerer’s main class feature revolves around unique resources called Sorcery Points. Sorcery Points allow them to manipulate their spellcasting in unique ways, making their already practical spellcasting even more effective. Much like Wizards, Sorcerers have access to all of the best damage dealing spells.

  7. 14 de jul. de 2017 · The rule for sorcery points is straightforward: You can never have more sorcery points than shown on the table for your level. If you are a third-level sorcerer, and you have zero sorcery points, when you use a bonus action to convert a 4th-level spell to sorcery points, you have three sorcery points.