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  1. The Snatcher is a mischievous and manipulative phantom who enjoys toying with other's lives through the contracts he forces them to sign. The instant they finish or withdraw from their contracts, the Snatcher disposes of them, finding them useless after outliving their use to him.

  2. Objectives: Aquire 3 Snatcher Coins. General Advice: The Compass Badge sold by the Mafia Boss inside Chapter 2’s shiproom will tell you where the coins are with a purple arrow. This mission can be done in most acts. Coin Locations: Snatcher Coin 1 of 3: Located in the swamp where the Subcon Well is, do you recall a giant ice block?

  3. The Snatcher is the secondary antagonist of A Hat in Time, serving as the main antagonist of Chapter 3 and the Death Wish Mode for the Seal the Deal (DLC), and a supporting character in Vanessa's Curse (DLC).

  4. The Phantom Tollbooth is a children's fantasy adventure novel written by Norton Juster, with illustrations by Jules Feiffer, first published in 1961. The story follows a bored young boy named Milo who unexpectedly receives a magic tollbooth that transports him to the once prosperous, but now troubled, Kingdom of Wisdom.

    • August 12, 1961
    • Epstein & Carroll, distributed by Random House
  5. Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Snatcher is set in a future East Asian metropolis where humanoid robots dubbed

    • Konami
    • Konami
  6. Context is an unseen location and the birthplace of the Ever-present Word Snatcher. The Ever-present Word Snatcher doesn't like the place very much and spends most of his time out of it, which coincides with his syntax, which is also out-of-context. Little else is known about this place, but...

  7. 18 de sept. de 2021 · En 1938, Xander Drax, un gángster de Nueva York, roba, en la isla de Bengala, una de las tres calaveras de piedras preciosas que, cuando se reúnan, otorgarán un poder ilimitado a su poseedor. Para frustrar los planes de Drax, el editor de un periódico envía a su sobrina, Diana Palmer, a investigar a Bengala.